LINKING AND MANAGING MATHEMATICAL OBJECTS
First Claim
1. A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, said method comprising:
- selecting a first mathematical object in response to an instruction received from a user;
creating a second mathematical object using data of said first mathematical object;
linking said first mathematical object to said second mathematical object; and
creating a visual link between said first mathematical object and said second mathematical object.
6 Assignments
0 Petitions
Accused Products
Abstract
A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface includes selecting a first mathematical object in response to an instruction received from a user; creating a second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object.
-
Citations
12 Claims
-
1. A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, said method comprising:
-
selecting a first mathematical object in response to an instruction received from a user; creating a second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
-
receiving an instruction from a user to associate a shape object with a graph object, said shape object being a different type than said graph object; determining data representing one or more vertices of the shape object based on the location of said shape object relative to said graph object; and drawing the shape object on the graph object using the data representing the one or more vertices of the shape object. - View Dependent Claims (10)
-
-
11. A non-transitory computer readable medium embodying a computer program for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, the computer program comprising:
-
computer program code selecting a first mathematical object in response to an instruction received from a user; computer program code creating a second mathematical object using data of said first mathematical object; computer program code linking said first mathematical object to said second mathematical object; and computer program code creating a visual link between said first mathematical object and said second mathematical object.
-
-
12. A non-transitory computer readable medium embodying a computer program for relating at least two mathematical objects in a computing apparatus having a graphical user interface, the computer program comprising:
-
computer program code receiving an instruction from a user to relate a shape object with a graph object, said shape object being a different type than said graph object; computer program code determining data representing one or more vertices of the shape object based on the location of said shape object relative to said graph object; and computer program code drawing the shape object on the graph object using the data representing the one or more vertices of the shape object.
-
Specification