Methods and Systems for Encouraging Athletic Activity
First Claim
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1. A method comprising:
- receiving, by a computing device having at least one processor, specifications for defining a multi-user athletic activity game, wherein the specifications include identification of at least two potential participants;
transmitting, by the computing device, a game invitation to at least one of the at least two potential participants;
determining, by the computing device, whether a sufficient number of potential participants have accepted the game invitation;
in response to determining that a sufficient number of potential participants have accepted, initiating, by the computing device, monitoring of athletic performance statistics of accepted participants;
determining, by the computing device, a loser of the athletic activity game based on the athletic performance statistics; and
applying, by the computing device, a punishment to the loser of the athletic activity game, wherein the punishment includes requiring the loser to initiate and complete a new athletic activity game without losing.
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Abstract
Individuals may be encouraged to perform athletic activity based on punishments or adverse effects that may be applied if the individual loses an athletic activity competition. For example, a user'"'"'s device may be adversely affected by visual or functional effects configured to obscure or obstruct one or more functions of the user'"'"'s device. The punishment or adverse effect might not be removed or deactivated until a user has completed a new competition without losing. In some arrangements, the user may be required to win in order to have the adverse effect removed.
182 Citations
20 Claims
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1. A method comprising:
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receiving, by a computing device having at least one processor, specifications for defining a multi-user athletic activity game, wherein the specifications include identification of at least two potential participants; transmitting, by the computing device, a game invitation to at least one of the at least two potential participants; determining, by the computing device, whether a sufficient number of potential participants have accepted the game invitation; in response to determining that a sufficient number of potential participants have accepted, initiating, by the computing device, monitoring of athletic performance statistics of accepted participants; determining, by the computing device, a loser of the athletic activity game based on the athletic performance statistics; and applying, by the computing device, a punishment to the loser of the athletic activity game, wherein the punishment includes requiring the loser to initiate and complete a new athletic activity game without losing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An apparatus comprising:
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at least one processor; and memory operatively coupled to the at least one processor and storing computer readable instructions that, when executed, cause the apparatus to; receive a selection from a user to join a multi-user athletic activity game; initiate recording of one or more athletic activity performance metrics; transmit the one or more athletic activity performance metrics to a game monitoring system; determining that the user has lost the game; determining whether the user has initiated and completed a new multi-user athletic activity game without losing; and in response to determining that the user has initiated and completed the new multi-user athletic activity game without losing, removing the loser status from the user. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification