SYNCHRONIZED GAMING AND PROGRAMMING
First Claim
Patent Images
1. A method of synchronizing a game or contest with programming, the method programmed in a memory of a device comprising:
- a. detecting programming with which to be synchronized; and
b. initiating an application to run simultaneously with the programming.
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Accused Products
Abstract
To encourage viewer participation, games, contests and social interactions are able to be synchronized with programming such as television shows or commercials utilizing a second screen such as a cell phone, iPad® or laptop computer. The programming is able to be television programming, Internet programming (e.g. a video displayed on a webpage or mobile device) or any other programming. The gaming is able to be any game such as a game of skill or chance, for example, a scavenger hunt or a treasure hunt.
85 Citations
70 Claims
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1. A method of synchronizing a game or contest with programming, the method programmed in a memory of a device comprising:
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a. detecting programming with which to be synchronized; and b. initiating an application to run simultaneously with the programming. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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13. The method of claim 13 wherein the bingo game comprises:
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a. providing a bingo playing board on a first device, wherein the playing board includes items contained in the programming; and b. providing a mechanism for enabling a user to collect the items by making a selection on the first device after viewing the item on a second device within a specified period of time starting from the appearance of the item. - View Dependent Claims (14)
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51. A method of synchronizing a game or contest with television programming or commercials, the method programmed in a memory of a first device comprising:
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a. detecting television programming or commercials with which to be synchronized, wherein the television programming or commercials are displayed on a second device; and b. initiating an application to run simultaneously with the programming, the application displayed on the first device. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59)
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60. A device for synchronizing a game or contest with television programming or commercials comprising:
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a. a memory for storing an application, the application configured for; i. detecting programming with which to be synchronized; and ii. presenting the game or contest simultaneously with the programming; and b. a processing component coupled to the memory, the processing component configured for processing the application. - View Dependent Claims (61, 62, 63, 64, 65, 66, 67, 68, 69, 70)
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Specification