VIDEO GAME WITH CONCURRENT PROCESSING OF GAME-RELATED PHYSICAL OBJECTS
First Claim
Patent Images
1. A computer implemented method for use in providing a video game, comprising:
- receiving initial information from a memory of a toy, the memory of the toy including at least initial information and further information;
displaying a representation of a game character associated with the toy utilizing the initial information, without regard as to whether further information from the memory of the toy has been received;
receiving the further information from the memory of the toy; and
modifying status of the game character associated with the toy utilizing the further information.
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
-
Citations
43 Claims
-
1. A computer implemented method for use in providing a video game, comprising:
-
receiving initial information from a memory of a toy, the memory of the toy including at least initial information and further information; displaying a representation of a game character associated with the toy utilizing the initial information, without regard as to whether further information from the memory of the toy has been received; receiving the further information from the memory of the toy; and modifying status of the game character associated with the toy utilizing the further information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A computer implemented method for use in providing a video game, comprising:
-
detecting toys present in a predefined region; determining changes in the toys detected relative to a previous detection of toys present; and for each toy determined to have been added, adding a game character associated with the added toy to the video game, adding the game character associated with the added toy to the video game comprising; reading sequence values from each of a plurality of data areas of a memory of the added toy, each of the sequence values indicative of when the corresponding data area was written; determining, utilizing the sequence values, the current one of the data areas; and adding the game character associated with the added toy to the video game utilizing information from the current data area. - View Dependent Claims (11, 12, 13, 14, 15)
-
-
16. A computer implemented method for providing a video game, comprising:
-
reading sequence values from each of a plurality of data areas of a memory of a toy, each of the sequence values indicative of when the corresponding data area was written, each of the data areas having data values indicating information about a game character associated with the toy; comparing the read sequence values and a sequence value associated with cached data values to determine a latest sequence value; processing the game character in the video game utilizing the data values associated with the latest sequence value. - View Dependent Claims (17, 18)
-
-
19. A computer implemented method for providing a video game, comprising:
-
determining a type of event affecting a game character; when the determined type of event is a first type, writing, after a time period, information based on the event to a toy associated with the game character; and when the determined type of event is a second type, writing, without substantial delay, information based on the event to the toy associated with the game character. - View Dependent Claims (20, 21, 22, 23, 24, 25)
-
-
26. A peripheral for a game console, comprising:
-
a radio frequency identification interface configured for sensing toys proximate the peripheral; a game console interface configured for coupling data to the game console; and a controller coupled to the radio frequency identification interface and the game console interface, the controller configured to; command the radio frequency identification interface to sense identifiers of toys proximate the peripheral; and supply the identifiers of the sensed toys to the game console via the game console interface. - View Dependent Claims (27, 28, 29, 30)
-
-
31. A video game system, comprising:
-
a peripheral configured to sense identifiers of toys proximate the peripheral and read information from and write information to memories of the toys; and a processor configured by program instructions, the processor data coupled to the peripheral, the program instructions comprising instructions to; receive the identifiers of toys proximate the peripheral; determine changes in the toys detected relative to a previous sensing of toys proximate the peripheral; and for each toy determined to have been added, add a game character associated with the added toy to the video game, the instructions to add the game character associated with the added toy to the video game comprising instructions to; command the peripheral to read initial information from a memory of the added toy; command display of a representation of the game character associated with the added toy utilizing the initial information; command the peripheral to read further information from the memory of the added toy; and modify status of the game character associated with the added toy utilizing the further information. - View Dependent Claims (32, 33, 34, 35, 36)
-
-
37. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
-
commanding a peripheral device to detect toys present in a region; determining changes in the toys detected relative to a previous detection of toys present; and for each toy determined to have been added, adding a game character associated with the added toy to the video game, the program instructions for adding the game character associated with the added toy to the video game comprising program instructions for; commanding the peripheral device to read initial information from a memory of the added toy; commanding display of a representation of the game character associated with the added toy utilizing the initial information; commanding the peripheral device to read further information from the memory of the added toy; and modify status of the game character associated with the added toy utilizing the further information. - View Dependent Claims (38, 39, 40, 41, 42, 43)
-
Specification