INTERACTIVE VIDEO GAME USING GAME-RELATED PHYSICAL OBJECTS FOR CONDUCTING GAMEPLAY
First Claim
1. A computer implemented method for controlling a movement of a virtual object in a video game using an physical object, comprising:
- detecting a physical object within a detection area of a detection device;
determining a position for a virtual object corresponding to the physical object within a video game play sequence;
retrieving identification information from the physical object; and
executing instructions to conduct a game play sequence to display the virtual object based on the identification information and a movement of the virtual object from an entry point to the determined position in response to detecting the presence of the physical object.
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.
128 Citations
28 Claims
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1. A computer implemented method for controlling a movement of a virtual object in a video game using an physical object, comprising:
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detecting a physical object within a detection area of a detection device; determining a position for a virtual object corresponding to the physical object within a video game play sequence; retrieving identification information from the physical object; and executing instructions to conduct a game play sequence to display the virtual object based on the identification information and a movement of the virtual object from an entry point to the determined position in response to detecting the presence of the physical object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer implemented method for conducting video game play using a physical object, comprising:
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determining a starting position for a virtual object with the video game play sequence; detecting a physical object within a detection area of a detection device; retrieving identification information for the physical object; conducting a game play sequence to display a virtual object based on the identification information and a movement of the virtual object from an entry point to the starting position based in response to detecting the physical object; determining a location of an enemy character within a video game play sequence; and conducting a game play sequence such that when the location of the enemy character is within a predetermined distance of the starting position for the virtual object, a health value for the enemy character is reduced. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A video game system comprising:
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a physical object; a peripheral for detecting the presence of the physical object; a video game console including a processor for executing instructions to; retrieve identification information for the physical object and commanding display of a virtual object corresponding to the physical object on a display; determine a position for the virtual object within a video game play sequence; and conducting the game play sequence to display movement of the virtual object from an entry point to the determined position in response to detecting the physical object by the peripheral. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer implemented method for conducting a video game play attack using a physical object, comprising:
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determining a location for an attack sequence within video game play; detecting a physical object using a detection device; retrieving object identification information stored in a memory device of the physical object; and executing instructions to conduct game play including an attack sequence at the determined location based on the retrieved object identification information.
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Specification