Raffle Game System
First Claim
1. A system for providing a raffle game, comprising:
- a raffle server storing data representing a pool of prizes and a win frequency associated with a raffle game;
at least one player terminal interacting with a player;
a network operatively connecting the raffle server and the at least one player terminal;
wherein;
(1) the at least one player terminal allows a player to interactively purchase tickets into the raffle game as sold tickets and communicates data representing the sold tickets to the raffle server via the network;
(2) the raffle server receives the data representing the sold tickets from the network, determines from the sold tickets and the win frequency a number of winning tickets, assigns prizes from the pool to the winning tickets, and communicates data representing the winning tickets and assigned prizes to the player terminal via the network;
(3) the player terminal receives the data representing the winning tickets and assigned prizes from the network, and displays the results.
5 Assignments
0 Petitions
Accused Products
Abstract
An automated raffle game and method making use of prize pools, the prize pools having elements, the elements representing one of: winning prizes; or, both winning prizes and no-win (0 value) prizes. Raffle tickets are associated with a prize pool. Upon closure of the game, either by a time-out or by number of tickets sold, a number of elements are taken from the pool. The number of elements taken from the pool is directly related to the number of tickets associated with the pool and further depends on which type of pool is being used (one having only win-elements or both win and 0-value elements). The results are sent to the player terminal, where a player may simply take a winning voucher or ticket, or, may chose to view an entertainment display.
297 Citations
5 Claims
-
1. A system for providing a raffle game, comprising:
-
a raffle server storing data representing a pool of prizes and a win frequency associated with a raffle game; at least one player terminal interacting with a player; a network operatively connecting the raffle server and the at least one player terminal; wherein; (1) the at least one player terminal allows a player to interactively purchase tickets into the raffle game as sold tickets and communicates data representing the sold tickets to the raffle server via the network; (2) the raffle server receives the data representing the sold tickets from the network, determines from the sold tickets and the win frequency a number of winning tickets, assigns prizes from the pool to the winning tickets, and communicates data representing the winning tickets and assigned prizes to the player terminal via the network; (3) the player terminal receives the data representing the winning tickets and assigned prizes from the network, and displays the results. - View Dependent Claims (2, 3, 4, 5)
-
Specification