APPARATUS, SYSTEMS AND METHODS FOR IMPLEMENTING ENHANCED GAMING AND PRIZING PARAMETERS IN AN ELECTRONIC ENVIRONMENT
First Claim
1. A system for effecting user experience in a multi-level electronic game environment comprising:
- memory storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user,a processor coupled to the memory generating game play information, the game play information including game play with virtual money, the virtual money being acquired throughgame play orcash purchase,conversion of the virtual money into a non-cash good comprising advancement to another level within the game, andmemory storing account information which is increased and decreased through the user experience.
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Accused Products
Abstract
System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.
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Citations
160 Claims
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1. A system for effecting user experience in a multi-level electronic game environment comprising:
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memory storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user, a processor coupled to the memory generating game play information, the game play information including game play with virtual money, the virtual money being acquired through game play or cash purchase, conversion of the virtual money into a non-cash good comprising advancement to another level within the game, and memory storing account information which is increased and decreased through the user experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A method for effecting user experience in a multi-level electronic game environment comprising the steps of:
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storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user, generating game play information, the game play information including game play with virtual money, the virtual money being acquired through game play or cash purchase, converting the virtual money into a non-cash good comprising advancement to another level within the game, and storing an account value associated with the game play. - View Dependent Claims (57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93)
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94. A system for effecting multi-player game play in an electronic game environment, over a communications network between multiple users of the system at multiple locations and a remote location including a play server, the users utilizing display enabled devices, comprising:
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memory storing information on game play, the information including input received from the user and game display information for output to the user, memory for storing at least one association grouping for a first user of the system to enable game play between the first user and one or more members of the association grouping, memory for storing an account value, a processor coupled to the memory generating game play information and memory for storing at least one association grouping, the game play information including game play with virtual money, the virtual money being acquired at least through game play, the virtual money convertible into a non-cash good comprising an image, and game play in the multi-player environment having association groupings utilized to form game play pairings, and a display system for generating presentations for at least displaying game play events, the display of game play events having at least some common portions for all of the display enabled devices of the users. - View Dependent Claims (95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117)
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118. A method for effecting multi-player game play in an electronic game environment, over a communications network between multiple users of the system at multiple locations and a remote location including a play server, the users utilizing display enabled devices, comprising the steps of:
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receiving a user association grouping, storing the user association grouping, storing an account value, forming game play pairings between the user and one or more members of the association grouping, generating a display for game play events, the display of the game play events having at least some common portions for all of the display enabled devices of the users, generating game play processing to enable game play between the game play pairings, providing virtual money to the players for at least game play, and converting the virtual money into a non-cash good comprising an image. - View Dependent Claims (119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143)
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144. A system for effecting user experience and prizing in an electronic environment comprising:
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memory storing information on the user experience and prizing, the information including input received from the user and user experience display and prizing information for output to the user, a processor coupled to the memory generating game play information, the game play information including game play with virtual money, the virtual money being acquired through game play and cash purchase, conversion of the virtual money into one or more non-cash goods, and memory for storing account information. - View Dependent Claims (145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160)
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Specification