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ONLINE ASYNCHRONOUS GAME WITH PLAYER-MATCHING MECHANIC BASED ON GAMEPLAY CHARACTERISTICS

  • US 20120302354A1
  • Filed: 09/26/2011
  • Published: 11/29/2012
  • Est. Priority Date: 05/24/2011
  • Status: Active Grant
First Claim
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1. A method of matching players in an online asynchronous game where players specify moves at different times, comprising:

  • receiving values for a plurality of moves corresponding to a plurality of users playing in instances of the online asynchronous game, the online asynchronous game being hosted by a computer system that stores online-game values in a data storage system;

    using at least one computer to determine gameplay characteristics of the users from the moves, the gameplay characteristics for a user including at least one of a playing frequency that characterizes how frequently the user engages in the online asynchronous game, a playing intensity that characterizes simultaneous instances played by the user in the online asynchronous game or a playing style that characterizes repeated move patterns by the user in the online asynchronous game;

    matching a first user and a second user to play a selected instance of the online asynchronous game by comparing their corresponding gameplay characteristics;

    receiving values corresponding to the selected instance of the online asynchronous game as played by the first user and the second user; and

    determining an engagement value based on the gameplay characteristics for at least one of the first user or the second user from the values corresponding to the selected instance of the online asynchronous game, the engagement value characterizing a change in the gameplay characteristics relative to the gameplay characteristics before the matching of the first user and the second user.

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