INTELLIGENT TABLE GAME SYSTEM
First Claim
Patent Images
1. A system for monitoring the playing cards in play during a card game, the system comprising:
- a plurality of playing cards, each playing card including a region of interest on which micro-dots are printed in a pattern, said pattern encoding the rank and suit of the card, where said micro-dots are not visible to the naked human eye;
a shoe, the shoe including;
a card cradle for holding the playing cards,a card removal portion for allowing the playing cards to be manually removed from the shoe, andan image sensor for imaging the face of a playing card as the playing card is drawn out of the card removal portion and past a field of view of the image sensor;
a game controller unit in data communication with the shoe, said game control unit receiving an image from the imaging sensor, determining the location of the micro-dots, and determining the rank and suit of the playing card therefrom.
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Accused Products
Abstract
A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the location of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game.
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Citations
51 Claims
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1. A system for monitoring the playing cards in play during a card game, the system comprising:
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a plurality of playing cards, each playing card including a region of interest on which micro-dots are printed in a pattern, said pattern encoding the rank and suit of the card, where said micro-dots are not visible to the naked human eye; a shoe, the shoe including; a card cradle for holding the playing cards, a card removal portion for allowing the playing cards to be manually removed from the shoe, and an image sensor for imaging the face of a playing card as the playing card is drawn out of the card removal portion and past a field of view of the image sensor; a game controller unit in data communication with the shoe, said game control unit receiving an image from the imaging sensor, determining the location of the micro-dots, and determining the rank and suit of the playing card therefrom. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A shoe for holding playing cards, the shoe comprising:
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a card cradle for holding playing cards; a card removal portion for allowing the playing cards to be manually removed from said shoe; an image sensor for detecting the presence and location of micro-dots on the face of a playing card as the playing card is drawn out of the card removal portion and past a field of view of the image sensor, said micro-dots not being visible to the naked human eye. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A system for controlling a shoe during the playing of a card game, the system comprising;
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a plurality of playing cards, each playing card including a region of interest on which micro-dots are printed in a pattern, said pattern encoding the rank and suit of the card, where said micro—
dots are not visible to the naked human eye;a playing card shoe including; a card removal portion for allowing the playing cards to be manually removed from the shoe, an image sensor for imaging the face of a playing card as the playing card is drawn out of the card removal portion and past a field of view of the image sensor, and a card gate for preventing a playing card from being drawn out of the card removal portion, where the card gate can be actuated into a raised position to prevent a playing card from being drawn out of the card removal portion, and into a lowered position to allow a playing card to be drawn out of the card removal portion; and a game controller unit in electrical communication with the shoe and including a display screen and a processor, said game controller unit receiving an image from the imaging sensor, determining the location of the micro-dots on the imaged playing card, and determining the rank and suit of the playing card therefrom. - View Dependent Claims (34, 35, 36, 37, 38, 39)
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40. A method for determining the rank and suit of a playing card, the method comprising the steps of:
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imaging, via an imaging sensor, at least one region of interest of a playing card as the playing card is drawn out of a shoe; determining the location of micro-dots in the first region of interest, said micro-dots not being visible to the naked human eye; retrieving the rank and suit of the playing card from a lookup table stored in an electronic memory based on x- and y-axis positions of the micro-dots in the first region of interest. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47)
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48. A playing card for use in a card game, the playing card comprising:
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a rank and suit; a region of interest on which micro-dots are printed in a pattern, said pattern encoding the rank and suit of the card, where said micro-dots are not visible to the naked human eye. - View Dependent Claims (49, 50, 51)
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Specification