COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
First Claim
1. A computer-readable storage medium having stored therein a game program performed by a computer of a game apparatus that causes a first display device to display an image, the program causing the computer to perform:
- issuing a predetermined instruction to a user in the first display device at a first timing;
receiving an input by the user outputted from an input device;
performing a predetermined game process, based on one of a state of an input to the input device at a second timing which is a timing after a predetermined time period has elapsed from the first timing, and a difference between a timing of an input to the input device and the second timing; and
presenting a result of the game process on a second display device.
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Accused Products
Abstract
The game apparatus displays on a television a scene in which a pirate shoots an arrow at a first timing. Next, the game apparatus determines, at a second timing which is a timing after a predetermined time period has elapsed from the first timing, whether the attitude of a terminal device is an attitude in accordance with an instruction issued by the pirate when the pirate shot the arrow at the first timing. When the attitude of the terminal device is the attitude in accordance with the instruction issued by the pirate, the game apparatus displays a scene in which the arrow has reached the screen of the terminal device.
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Citations
18 Claims
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1. A computer-readable storage medium having stored therein a game program performed by a computer of a game apparatus that causes a first display device to display an image, the program causing the computer to perform:
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issuing a predetermined instruction to a user in the first display device at a first timing; receiving an input by the user outputted from an input device; performing a predetermined game process, based on one of a state of an input to the input device at a second timing which is a timing after a predetermined time period has elapsed from the first timing, and a difference between a timing of an input to the input device and the second timing; and presenting a result of the game process on a second display device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A game apparatus that causes a first display device to display an image, comprising:
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a first presentation unit that issues a predetermined instruction to a user in the first display device at a first timing; an input reception unit that receives an input by the user outputted from an input device; a game process performing unit that performs a predetermined game process, based on one of a state of an input to the input device at a second timing which is a timing after a predetermined time period has elapsed from the first timing, and a difference between a timing of an input to the input device and the second timing; and a second presentation unit that presents a result of the game process on a second display device.
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17. A game system that causes a first display device to display an image, the system comprising:
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a first presentation unit that issues a predetermined instruction to a user in the first display device at a first timing; an input reception unit that receives an input by the user outputted from an input device; a game process performing unit that performs a predetermined game process, based on one of a state of an input to the input device at a second timing which is a timing after a predetermined time period has elapsed from the first timing, and a difference between a timing of an input to the input device and the second timing, and a second presentation unit that presents a result of the game process on a second display device.
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18. A game processing method performed by a game apparatus that causes a first display device to display an image, the method comprising the steps of:
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issuing a predetermined instruction to a user in the first display device at a first timing; receiving an input by the user outputted from an input device; performing a predetermined game process, based on one of a state of an input to the input device at a second timing which is a timing after a predetermined time period has elapsed from the first timing, and a difference between a timing of an input to the input device and the second timing; and presenting a result of the game process on a second display device.
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Specification