REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT
First Claim
1. A method comprising:
- receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and
in response to the received input;
configuring a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and
configuring the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table.
10 Assignments
0 Petitions
Accused Products
Abstract
A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.
37 Citations
24 Claims
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1. A method comprising:
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receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input; configuring a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configuring the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input, configuring a user interface to allow selection by a secondary player of an occupied primary player position via a number of user-selectable icons of the user interface and prevent selection by the secondary player of unoccupied primary player positions. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A non-transitory computer readable storage medium, having computer computer-executable instructions stored thereon that when executed by a computer processor cause the computer processor to perform:
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receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input; configuring a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configuring the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table. - View Dependent Claims (20, 21)
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22. A wireless communication device operable to facilitate gaming, the wireless communication device comprising:
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a processor; a processor-readable memory that stores instructions executable by the processor to cause the processor to; receive input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input; configure a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configure the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table. - View Dependent Claims (23, 24)
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Specification