ACTION SELECTION GESTURING
First Claim
Patent Images
1. A data-holding subsystem holding instructions executable by a logic subsystem to:
- render a spell-casting game for display on a display device;
receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a game player observed with a depth camera; and
identify a first gesture of the virtual skeleton as one of a plurality of different spell selection gestures, each spell selection gesture associated with a different spell castable within the spell-casting game by a player character controlled by gestures of the game player.
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Abstract
Gestures of a computer user are observed with a depth camera. A first gesture of the computer user is identified as one of a plurality of different action selection gestures, each action selection gesture associated with a different action performable within an interactive interface controlled by gestures of the computer user. A second gesture is identified as a triggering gesture that causes performance of the action associated with the action selection gesture.
29 Citations
20 Claims
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1. A data-holding subsystem holding instructions executable by a logic subsystem to:
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render a spell-casting game for display on a display device; receive a virtual skeleton including a plurality of joints, the virtual skeleton providing a machine readable representation of a game player observed with a depth camera; and identify a first gesture of the virtual skeleton as one of a plurality of different spell selection gestures, each spell selection gesture associated with a different spell castable within the spell-casting game by a player character controlled by gestures of the game player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of executing a spell-casting game on a computing system, the method comprising:
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observing gestures of a game player with a depth camera; identifying a first gesture of the game player as one of a plurality of different spell selection gestures, each spell selection gesture associated with a different spell castable within the spell-casting game by a player character controlled by gestures of the game player. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. An entertainment system, comprising:
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a peripheral input to receive depth images from a depth camera; a display output to output an interactive interface to a display device; a logic subsystem operatively connectable to the depth camera via the peripheral input and to the display device via the display output; a data holding subsystem holding instructions executable by the logic subsystem to; receive from the depth camera one or more depth images of a world space scene including a computer user; model the computer user with a virtual skeleton including a plurality of joints; translate a position of one or more joints of the virtual skeleton as a selected one of a plurality of different action selection gestures, each action selection gesture associated with a different action performable within the interactive interface; translate a position of one or more joints of the virtual skeleton as an action trigger gesture; and responsive to identifying the action trigger gesture, perform within the interactive interface the action associated with the selected action selection gesture. - View Dependent Claims (19, 20)
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Specification