Computer Implemented Athletic Training Method
First Claim
1. An athletic training method implemented in a computer program, the method comprising:
- retrieving from a computer memory a plurality of action items representing actions to be performed by a user in which each action item includes a respective audio cue associated therewith which is arranged to instruct a user to perform the action;
creating a randomized sequence of the action items according to a user selected criteria; and
storing the audio cues associated with the action items of the randomized sequence as audio content in an output file arranged for playback on an audio playback device.
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Abstract
An athletic training method is implemented in a computer program to produce audio content which directs an athlete through a random sequence of actions for training purposes. A computer memory stores a plurality of action items representing actions to be performed, each having a respective audio cue associated therewith for instructing the user. The program creates a randomized sequence of the action items according to a user selected criteria. In one embodiment the program stores the associated audio cues as an output file for playback on any suitable audio playback device. In an alternative embodiment, a dedicated training device executes the training method of the computer program thereon to create the randomized sequence of action items and output the audio cue associated with each action item for direct playback to the user in real time instead of storing as an output file.
13 Citations
22 Claims
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1. An athletic training method implemented in a computer program, the method comprising:
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retrieving from a computer memory a plurality of action items representing actions to be performed by a user in which each action item includes a respective audio cue associated therewith which is arranged to instruct a user to perform the action; creating a randomized sequence of the action items according to a user selected criteria; and storing the audio cues associated with the action items of the randomized sequence as audio content in an output file arranged for playback on an audio playback device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A computer program executable in a computer device comprising instructions adapted to cause the computer device to:
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retrieve from a computer memory a plurality of action items representing actions to be performed by a user in which each action item includes a respective audio cue associated therewith which is arranged to instruct a user to perform the action; create a randomized sequence of the action items according to a user selected criteria; and store the audio cues associated with the action items of the randomized sequence as audio content in an output file arranged for playback on an audio playback device.
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22. A training device comprising:
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a portable housing; an audio output supported by the housing; and a computing device supported in the housing and being adapted to; retrieve from a computer memory a plurality of action items representing actions to be performed by a user in which each action item includes a respective audio cue associated therewith which is arranged to instruct a user to perform the action; create a randomized sequence of the action items according to a user selected criteria; and identify the audio cue associated with each action item of the randomized sequence; and output the audio cues as audio content to the user through the audio output.
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Specification