GESTURE SENSING ENHANCEMENT SYSTEM FOR A WAGERING GAME
First Claim
1. A gaming terminal for playing a wagering game, the gaming terminal comprising:
- a controller;
a touch surface for actuation by a player gesture associated with an input to the wagering game;
a sensor array underling the touch surface to sense the motion of the gesture, the sensor array coupled to the controller, wherein the controller;
converts the sensed motion to corresponding gesture data indicative of the gesture made by the player, anddetermines from at least a portion of the gesture data a trajectory of an intended gesture that differs from the gesture made by the player; and
a display coupled to the controller to display movement of an object image during the wagering game based on the trajectory of the intended gesture.
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0 Petitions
Accused Products
Abstract
A gaming system and a method for conducting a wagering game that allows accurate determination of a player gesture input. A gaming terminal for playing the wagering game including a controller is disclosed. A touch surface is provided for actuation by a player gesture associated with an input to the wagering game. A sensor array underlies the touch surface to sense the motion of the gesture. The sensor array is coupled to the controller. The controller determines a trajectory represented by the gesture based on the sensed motion from the sensor array. A display is coupled to the controller to display movement of an object image based on the trajectory represented by the gesture.
80 Citations
25 Claims
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1. A gaming terminal for playing a wagering game, the gaming terminal comprising:
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a controller; a touch surface for actuation by a player gesture associated with an input to the wagering game; a sensor array underling the touch surface to sense the motion of the gesture, the sensor array coupled to the controller, wherein the controller; converts the sensed motion to corresponding gesture data indicative of the gesture made by the player, and determines from at least a portion of the gesture data a trajectory of an intended gesture that differs from the gesture made by the player; and a display coupled to the controller to display movement of an object image during the wagering game based on the trajectory of the intended gesture. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of determining an intended gesture from an actual gesture made in a wagering game, comprising:
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receiving, using a controller, gesture data indicative of an actual gesture made by a player within a defined coordinate space at a gaming terminal on which a wagering game is displayed; displaying on the gaming terminal an object that is influenced by a gesture; determining, using the controller or another controller, from at least a portion of the gesture data an intended gesture that differs from the actual gesture based on a criterion; causing, using the controller or another controller, the object to be influenced by the intended gesture instead of the actual gesture and responsive to the causing, executing a wagering game function using the influenced object as an input. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A computer program product comprising a non-transitory computer readable medium having an instruction set borne thereby, the instruction set being configured to cause, upon execution by a controller, the acts of:
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receiving gesture data indicative of an actual gesture made by a player within a defined coordinate space at a gaming terminal on which a wagering game is displayed; displaying on the gaming terminal an object that is influenced by a gesture; determining from at least a portion of the gesture data an intended gesture that differs from the actual gesture based on a criterion; causing the object to be influenced by the intended gesture instead of the actual gesture and responsive to the causing, executing a wagering game function using the influenced object as an input. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification