ENRICHED GAME PLAY ENVIRONMENT
First Claim
Patent Images
1. A method of operating a gaming system, comprising:
- receiving by the gaming system a real world credit;
enabling by the gaming system a gambling game that consumes the real world credit;
creating by the gaming system an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player;
correlating by the gaming system the real world credit with the enabling element of the entertainment game by triggering the execution of the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element; and
accumulating by the gaming system game world credit by the gaming system based on the player'"'"'s operation of the entertainment game.
6 Assignments
0 Petitions
Accused Products
Abstract
A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the environment, based on the wagers which they make entering and playing a game of the gaming system.
-
Citations
30 Claims
-
1. A method of operating a gaming system, comprising:
-
receiving by the gaming system a real world credit; enabling by the gaming system a gambling game that consumes the real world credit; creating by the gaming system an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player; correlating by the gaming system the real world credit with the enabling element of the entertainment game by triggering the execution of the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element; and accumulating by the gaming system game world credit by the gaming system based on the player'"'"'s operation of the entertainment game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A non-transitory computer-readable storage media storing computer-executable instructions for a method of operating a gaming system, the method comprising:
-
receiving by the gaming system, a real world credit; enabling by the gaming system a gambling game that consumes the real world credit; creating by the gaming system an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player; correlating by the gaming system the real world credit with the enabling element of the entertainment game by triggering execution of the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element; and accumulating by the gaming system game world credit based on the player'"'"'s operation of the entertainment game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
-
-
21. A gaming system, comprising:
-
a real world engine constructed to receive a real world credit and enable a gambling game that consumes the real world credit; a game world engine constructed to; create creating an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player and correlate the real world credit of the real world engine with the enabling element of the entertainment game by triggering the real world engine to execute the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element; and accumulate game world credit based on the player'"'"'s operation of the entertainment game. - View Dependent Claims (20, 22, 23, 24, 25, 26, 27, 28, 29)
-
-
30. The gaming system of claim 31, wherein the entertainment software engine is constructed to use a personal computer video game as the entertainment game.
Specification