Game Device
First Claim
1. A game device, comprising:
- a selection screen obtaining section that obtains a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item; and
a display control section that displays the obtained selection screen on a display device.
4 Assignments
0 Petitions
Accused Products
Abstract
Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.
17 Citations
7 Claims
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1. A game device, comprising:
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a selection screen obtaining section that obtains a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item; and a display control section that displays the obtained selection screen on a display device. - View Dependent Claims (2, 3)
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4. A game system comprising:
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a game device; and a game server that executes game processing, wherein the game server generates a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allowing a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item, and transmits the generated selection screen to the game device, and wherein the game device receives the transmitted selection screen, and displays the received selection screen on a display device. - View Dependent Claims (5)
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6. A method for controlling a game device, comprising:
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obtaining a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allowing a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item; and displaying the obtained selection screen on a display device.
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7. A computer-readable information storage medium that stores a program for causing a computer to function as:
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a selection screen obtaining section that obtains a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allowing a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item; and a display control section that displays the obtained selection screen on a display device.
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Specification