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SOCIALLY-MEDIATED FLASH SALES

  • US 20130005438A1
  • Filed: 09/26/2011
  • Published: 01/03/2013
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A method for performing a flash sale transaction of a computer-implemented virtual game, the method comprising:

  • determining transaction details for the flash sale transaction, the transaction details indicating at least an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction;

    selectively providing an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction;

    receiving an acceptance response from at least a minimum number of players of the virtual game that are needed to complete the flash sale transaction, the minimum number of players being within a social graph of the first player and having received the transaction details for the flash sale from the first player; and

    using at least one processor, completing the flash sale transaction based on determining that the minimum number of players have satisfied the transaction requirements and wherein the minimum number of players includes;

    a second player of the virtual game that is invited to the flash sale transaction directly by the first player; and

    at least one third player of the virtual game that is invited to the flash sale transaction indirectly by the second player.

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