UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS
First Claim
Patent Images
1. A method comprising:
- associating a first real-world item with a first virtual-world item;
associating a second real-world item with a second virtual-world item;
associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;
detecting an interaction between the first real-world item and the second real-world item; and
interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item; and
implementing the effect on the virtual world of the computer-implemented game based on the interpreting.
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Abstract
A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
169 Citations
22 Claims
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1. A method comprising:
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associating a first real-world item with a first virtual-world item; associating a second real-world item with a second virtual-world item; associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game; detecting an interaction between the first real-world item and the second real-world item; and interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item; and implementing the effect on the virtual world of the computer-implemented game based on the interpreting. - View Dependent Claims (2, 3, 4, 5, 6, 7, 21, 22)
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8. A system comprising:
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a processor-implemented game networking system configured to; associate a first real-world item with a first virtual-world item; associate a second real-world item with a second virtual-world item; associate a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game; detect an interaction between the first real-world item and the second real-world item; interpret the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item; and implement the effect on the virtual world of the computer-implemented game based on the interpreting. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
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associating a first real-world item with a first virtual-world item; associating a second real-world item with a second virtual-world item; associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game; detecting an interaction between the first real-world item and the second real-world item; and interpreting the interaction between the first val-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item; and implementing the effect on the virtual world of the computer-implemented game based on the interpreting. - View Dependent Claims (16, 18, 19)
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17. (canceled)
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20. (canceled)
Specification