ENABLING USERS TO TRANSFER VIRTUAL ITEMS BASED ON THEIR LOCATIONS
First Claim
Patent Images
1. A method comprising:
- detecting a presence of a player of a computer-implemented game at a physical location, the computer-implemented game including a virtual world, the player of the computer-implemented game controlling a player character in the virtual world;
detecting a presence of an additional player of the computer-implemented game at the physical location, the additional player of the computer-implemented game controlling an additional player character in the virtual world; and
enabling the player to transfer a virtual item from an inventory of the player character to the inventory of the additional player character based on the detection of the presence of the player at the physical location and the detection of the presence of the additional player at the physical location, the transferring of the virtual item from the inventory of the player character to the inventory of the additional player character helping the player character complete a quest in the virtual world, wherein the enabling of the player to transfer the virtual item is performed by a processor.
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Abstract
A method of enabling users to transfer virtual items based on their locations is disclosed. A presence of a player of a computer-implemented game at a location is detected. A presence of an additional player of the computer-implemented game at the location is detected. The player is enabled to transfer a virtual item to the additional player based on the detection of the presence of the player at the location and the detection of the presence of the additional player at the location.
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Citations
20 Claims
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1. A method comprising:
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detecting a presence of a player of a computer-implemented game at a physical location, the computer-implemented game including a virtual world, the player of the computer-implemented game controlling a player character in the virtual world; detecting a presence of an additional player of the computer-implemented game at the physical location, the additional player of the computer-implemented game controlling an additional player character in the virtual world; and enabling the player to transfer a virtual item from an inventory of the player character to the inventory of the additional player character based on the detection of the presence of the player at the physical location and the detection of the presence of the additional player at the physical location, the transferring of the virtual item from the inventory of the player character to the inventory of the additional player character helping the player character complete a quest in the virtual world, wherein the enabling of the player to transfer the virtual item is performed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system comprising:
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a processor-implemented game networking system configured to; detect a presence of a player of a computer-implemented game at a physical location, the computer-implemented game including a virtual world, the player of the computer-implemented game controlling a player character in the virtual world; detect a presence of an additional player of the computer-implemented game at the physical location, the additional player of the computer-implemented game controlling an additional player character in the virtual world; and enable the player to transfer a virtual item from an inventory of the player character to the inventory of the additional player character based on the detection of the presence of the player at the physical location and the detection of the presence of the additional player at the physical location, the transferring of the virtual item from the inventory of the player character to the inventory of the additional player character helping the player character complete a quest in the virtual world. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
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detecting a presence of a player of a computer-implemented game at a physical location, the computer-implemented game including a virtual world, the player of the computer-implemented game controlling a player character in the virtual world; detecting a presence of an additional player of the computer-implemented game at the physical location, the additional player of the computer-implemented game controlling an additional player character in the virtual world; enabling the player to transfer a virtual item from an inventory of the player character to the inventory of the additional player character based on the detection of the presence of the player at the physical location and the detection of the presence of the additional player at the physical location, the transferring of the virtual item from the inventory of the player character to the inventory of the additional player character helping the player character complete a quest in the virtual world. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification