METHOD AND SERVER SYSTEM
First Claim
1. A method that causes a server system to control a process of a game played by a registered player, the method comprising:
- posting a message that is posted by the registered player and includes a participation code to a posting site when a game situation of the registered player has satisfied a given participation situation condition that allows an unregistered player to participate in the game; and
changing the process of the game played when the server system has been accessed by the unregistered player using the participation code.
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Accused Products
Abstract
When a game situation has satisfied a participation situation condition, a posting site is accessed, and a message that includes participation URL address for another person to participate in the game is automatically posted to the posting site. Another person can participate in the game played by the player by accessing the participation URL address included in the message. A participating character that has been automatically generated appears in the game played by the player. A game screen that shows the state of the game in which the other person participates is displayed on a terminal of the other person.
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Citations
9 Claims
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1. A method that causes a server system to control a process of a game played by a registered player, the method comprising:
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posting a message that is posted by the registered player and includes a participation code to a posting site when a game situation of the registered player has satisfied a given participation situation condition that allows an unregistered player to participate in the game; and changing the process of the game played when the server system has been accessed by the unregistered player using the participation code. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method that causes a server system to control a process of a game played by a registered player, the method comprising:
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transmitting a signal that instructs the registered player to post a message that includes a participation code to a posting site when a game situation of the registered player has satisfied a given participation situation condition that allows an unregistered player to participate in the game; and changing the process of the game played when the server system has been accessed by the unregistered player using the participation code.
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8. A server system comprising:
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a posting section that posts a message that is posted by a registered player and includes a participation code to a posting site when a game situation of the registered player has satisfied a given participation situation condition that allows an unregistered player to participate in the game; and a game process change section that changes a process of a game played by the registered player when the server system has been accessed by the unregistered player using the participation code.
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9. A server system comprising:
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a posting instruction section that transmits a signal that instructs a registered player to post a message that includes a participation code to a posting site when a game situation of the registered player has satisfied a given participation situation condition that allows an unregistered player to participate in the game; and a game process change section that changes a process of a game played by the registered player when the server system has been accessed by the unregistered player using the participation code.
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Specification