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TECHNIQUES FOR LEVERAGING PLAYER'S SOCIAL INFLUENCE AND MARKETING POTENTIAL IN GAMING ENVIRONMENTS

  • US 20130006709A1
  • Filed: 06/28/2012
  • Published: 01/03/2013
  • Est. Priority Date: 07/01/2011
  • Status: Abandoned Application
First Claim
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1. A gaming system in a gaming network, comprising:

  • a gaming controller;

    memory;

    a first display;

    at least one interface for communicating with at least one other device in the gaming network;

    the gaming system being operable to;

    enable a first player to participate in a first gaming session which is controlled by the gaming system, the first gaming session relating to a first game;

    identify the first player;

    determine a first Player Social Marketing Potential (PSMP) score associated with the identified first player, wherein the first PSMP score is representative of the first player'"'"'s social marketing potential relative to a first set of specified criteria;

    dynamically influence, using the first PSMP score, outcomes relating to a first set of game-related events and activities relating to the first gaming session.

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