COMPUTING ENVIRONMENT TRANSACTION SYSTEM TO TRANSACT COMPUTING ENVIRONMENT CIRCUMVENTIONS
First Claim
1. A method of managing operation of a game that includes a game environment, the method employing a programmed computer coupled to a network, the computer programmed to control a networked gaming action of at least one of a plurality of users, the computer comprising a programmed processor configured to execute computer executable instructions stored in one or more memory devices to effect actions comprising:
- tracking activity of the at least one of a plurality of users during the gaming action;
enabling the at least one of a plurality of users to display in the game environment a plurality of game objects that respectively have at least one displayed price;
maintaining an account for the at least one of a plurality of users;
permitting the at least one of a plurality of users to use consideration to increase the balance of the account;
determining whether the at least one of a plurality of users is qualified to obtain one or more of the plurality of the displayed game objects, dependent upon data comprising;
i) the tracked activity of the at least one of a plurality of users, andii) whether the at least one of a plurality of users has a sufficient balance in the account to obtain the selected game object at the displayed price;
enabling the at least one of a plurality of users to obtain the game object at the displayed price without leaving the game; and
enabling the at least one of a plurality of users to incorporate the game object into the game.
1 Assignment
0 Petitions
Accused Products
Abstract
A system and methods allowing the creation, integration, and transaction of rule circumventions and/or interactive advertisements in computing environments is provided. In an illustrative implementation, the present invention comprises a core transaction server, a multimedia transaction server, and browser application. A computing environment cooperates with the core transaction server to obtain data representative of computing environment rule circumventions for integration within the computing environment as well as computing environment circumvention transaction information. The core transaction server cooperates with the multimedia transaction server to obtain data representative of the desired computing environment rule circumvention and with the browser application to obtain inputs from computing environment to establish accounts for use when transacting computing environment rule circumvention transactions.
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Citations
27 Claims
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1. A method of managing operation of a game that includes a game environment, the method employing a programmed computer coupled to a network, the computer programmed to control a networked gaming action of at least one of a plurality of users, the computer comprising a programmed processor configured to execute computer executable instructions stored in one or more memory devices to effect actions comprising:
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tracking activity of the at least one of a plurality of users during the gaming action; enabling the at least one of a plurality of users to display in the game environment a plurality of game objects that respectively have at least one displayed price; maintaining an account for the at least one of a plurality of users; permitting the at least one of a plurality of users to use consideration to increase the balance of the account; determining whether the at least one of a plurality of users is qualified to obtain one or more of the plurality of the displayed game objects, dependent upon data comprising; i) the tracked activity of the at least one of a plurality of users, and ii) whether the at least one of a plurality of users has a sufficient balance in the account to obtain the selected game object at the displayed price; enabling the at least one of a plurality of users to obtain the game object at the displayed price without leaving the game; and enabling the at least one of a plurality of users to incorporate the game object into the game. - View Dependent Claims (2, 3, 4, 5, 7, 8, 9, 10)
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6. An apparatus for managing operation of a game which includes a game environment, the apparatus comprising a programmed computer coupled to a network, the computer programmed to control a networked gaming action of at least one of a plurality of users, the computer comprising a programmed processor configured to execute software instructions stored in one or more memory devices, the processor adapted to:
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track activity of the at least one of a plurality of users during the gaming action; enable the at least one of a plurality of users to display in the game environment a plurality of game objects that respectively have at least one displayed price; maintain an account for the at least one of a plurality of users permit the at least one of a plurality of users to use consideration to increase the balance of the account; determine whether the at least one of a plurality of users is qualified to obtain one or more of the plurality of the displayed game objects, dependent upon data comprising; i) the tracked activity of the at least one of a plurality of users, and ii) whether the at least one of a plurality of users has a sufficient balance in the account to obtain the selected game object at the displayed price; enable the at least one of a plurality of users to obtain the game object at the displayed price without leaving the game; and enable the at least one of a plurality of users to incorporate the game object into the game.
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11. A computer readable medium that stores computer readable instructions configured to cause a computer, comprising a processor and coupled to a network, to manage operation of a game which includes a game environment, the instructions further configured to cause the computer to control a networked gaming action of a user, the instructions further configured to cause the computer to:
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a) track activity of the user during the gaming action; b) enable the user to display in the game environment a plurality of game objects, wherein respective game objects have at least one displayed price; c) maintain an account for the user; d) permit the user to use consideration to add to the balance of the account; e) determine whether the user is qualified to obtain one or more of the plurality of the displayed game objects, dependent upon data comprising; i) the tracked activity of user, and ii) whether the user has a sufficient balance in the account to obtain the selected game object at the displayed price; f) enable the user to obtain the game object at the displayed price without leaving the game; and f) enable the user to incorporate the game object into the game. - View Dependent Claims (12, 13, 14)
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15. A computer implemented method comprising:
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tracking activity of a user during a gaming action; displaying in a game environment a plurality of game objects that respectively have at least one displayed price; maintaining an account for the user; receiving instructions from the user to use consideration to increase the balance of the account; determining whether the user is qualified to obtain one or more of a plurality of displayed game objects, dependent upon data comprising; i) the tracked activity of the user, and ii) whether the user has a sufficient balance in the account to obtain a selected game object at the displayed price; providing the selected game object to the user within the game environment at the displayed price while the user continues the gaming action; and incorporating the game object into the game while the user continues the gaming action. - View Dependent Claims (16, 17, 18)
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19. An apparatus, comprising:
a processor configured to execute computer executable instructions stored in one or more memory devices to perform the following acts; track activity of a user during a gaming action; display in a game environment a plurality of game objects that respectively have at least one displayed price; maintain an account for the user; receive instructions from the user to use consideration to increase the balance of the account; determine whether the user is qualified to obtain one or more of a plurality of displayed game objects, dependent upon data comprising; i) the tracked activity of the user, and ii) whether the user has a sufficient balance in the account to obtain a selected game object at the displayed price; provide the selected game object to the user within the game environment at the displayed price while the user continues the gaming action; and incorporate the game object into the game while the user continues the gaming action. - View Dependent Claims (20, 21, 22)
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23. A computer readable medium that stores computer readable instructions configured to cause a computer, comprising a processor and coupled to a network, to manage operation of a game which includes a game environment, the instructions further configured to cause the computer to control a networked gaming action of a user, the instructions further configured to cause the computer to:
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track activity of the user during the gaming action; display in the game environment a plurality of game objects that respectively have at least one displayed price; maintain an account for the user; receive instructions from the user to use consideration to increase the balance of the account; determine whether the user is qualified to obtain one or more of a plurality of displayed game objects, dependent upon data comprising; i) the tracked activity of the user, and ii) whether the user has a sufficient balance in the account to obtain a selected game object at the displayed price; provide the selected game object to the user within the game environment at the displayed price while the user continues the gaming action; and incorporate the game object into the game while the user continues the gaming action. - View Dependent Claims (24, 25, 26)
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27. A computer implemented method comprising:
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tracking activity of a user during a gaming action; displaying in a game environment a plurality of game objects that respectively have at least one displayed price; receiving instructions from the user to use consideration to increase balance of an account; determining whether the user is qualified to obtain one or more of a plurality of displayed game objects, dependent upon data comprising; i) the tracked activity of the user, and ii) whether the user has a sufficient balance in the account to obtain a selected game object at the displayed price; providing the selected game object to the user within the game environment at the displayed price while the user continues the gaming action; and incorporating the game object into the game while the user continues the gaming action.
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Specification