CONTEXTUAL IN-GAME MESSAGING SYSTEM
First Claim
Patent Images
1. A computer-implemented method comprising:
- receiving a request for information about an online game currently being played by a first player and a second player;
determining, with one or more processors, a previous online game that was previously played by the first player and the second player; and
generating a chat transcript pertaining to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.
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Abstract
A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.
28 Citations
20 Claims
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1. A computer-implemented method comprising:
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receiving a request for information about an online game currently being played by a first player and a second player; determining, with one or more processors, a previous online game that was previously played by the first player and the second player; and generating a chat transcript pertaining to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system comprising:
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a processor-implemented messaging module configured to; receive a request for information about an online game currently being played by a first player and a second player; determine a previous online game that was previously played by the first player and the second player; and generate a chat transcript pertaining to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory machine readable storage medium storing a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations, the operations comprising:
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receiving a request for information about an online game currently being played by a first player and a second player; determining a previous online game that was previously played by the first player and the second player; and generating a chat transcript pertaining to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification