SIMULATED ENVIRONMENTS FOR MARKETPLACES, GAMING, SPORTING EVENTS, AND PERFORMANCE EVENTS
First Claim
1. A system for facilitating a virtual performance in a real world environment, the system, comprising:
- means for, generating a virtual object for display to a user located in a physical location in the real world environment, the virtual object being controlled by a real performer;
wherein, the real performer is giving a live performance in the real world environment and is not necessarily located in the physical location where the virtual object is displayed to the user;
means for, updating the virtual object in real time or near real time according to the live performance given by the real performer in the real world environment, the updates to the virtual object to be presented to the user in the physical location via a device is suitably sized to display a full-size adult human being.
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0 Petitions
Accused Products
Abstract
Systems and methods of simulated objects in simulated environments for marketplaces, gaming, sporting events and/or performance events are disclosed herein. In one aspect, embodiments of the present disclosure include a method to control a simulated object that is associated with a physical location in a real world environment. One embodiment includes enabling access of the simulated object in a simulated environment by a user via a device responsive to determining that a location data or timing data satisfies a criterion. The simulated environment can include a marketplace associated with the physical location in the real world environment where the simulated object represents virtual goods or real goods associated with the marketplace.
23 Citations
36 Claims
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1. A system for facilitating a virtual performance in a real world environment, the system, comprising:
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means for, generating a virtual object for display to a user located in a physical location in the real world environment, the virtual object being controlled by a real performer; wherein, the real performer is giving a live performance in the real world environment and is not necessarily located in the physical location where the virtual object is displayed to the user; means for, updating the virtual object in real time or near real time according to the live performance given by the real performer in the real world environment, the updates to the virtual object to be presented to the user in the physical location via a device is suitably sized to display a full-size adult human being. - View Dependent Claims (2, 3)
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4. A method to control a simulated object that is associated with a physical location in a real world environment, the method, comprising:
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enabling access of the simulated object in a simulated environment by a user via a device responsive to determining that a location data or timing data satisfies a criterion, the simulated object having attributes that are perceived by the user via the device; wherein, the location data includes a location of the device and the timing data includes a time when the device is located at the location; wherein, the simulated environment includes a marketplace associated with the physical location in the real world environment; wherein, the simulated object represents virtual goods or real goods associated with the marketplace. - View Dependent Claims (5, 6, 7, 8, 9)
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10. A method of simulating a virtual game that is played by a real user in a real world environment via a device, comprising:
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providing, by a server, a gaming environment to the real user via the device, the gaming environment to correspond to a physical location in the real world environment where the real user is located; wherein, the gaming environment has characteristics that correspond to physical characteristics of the physical location, the gaming environment including a simulated object; wherein, the real user controls the simulated object in the gaming environment; detecting movement of the real user; updating, by the server, a characteristic of the simulated object in the gaming environment at least partially based on the movement of the real user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method for simulating a virtual performance in a real world environment, the method, comprising:
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generating a virtual object for display on a device located in a physical location in the real world environment, the virtual object being controlled by a real performer; wherein, the real performer is giving a live performance in the real world environment and is not necessarily located in the physical location where the virtual object is displayed on the device; updating the virtual object in real time or near real time according to the live performance given by the real performer in the real world environment, the updates to the virtual object to be presented on the device in the physical location; wherein, the device is used by a real user, and the real user is able to interact with the virtual object representing the real performer depicted on the device; wherein, updates in characteristics of the virtual object resulting from interaction with the real user are presented via the device to be perceived by the real user. - View Dependent Claims (27, 28, 29, 30, 31, 32)
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33. A method of simulating a sports game on a device played by a real participant in a real world environment, comprising:
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depicting, at the device, a simulated playing field; wherein, the simulated playing field represents a physical location in the real world environment and is provided for access via the device, the simulated playing field having characteristics that correspond to physical characteristics of the physical location where the real participant is located; identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device; wherein, the user requested action is an action that corresponds to a type of sports of the sports game; updating, by the device, a characteristic of the simulated object in the simulated playing field according to the user requested action and at least in part according to actions of the real participant in the real world environment. - View Dependent Claims (34, 35, 36)
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Specification