SOCIAL NETWORK BASED VIRTUAL ASSEMBLY PLACES
First Claim
1. A method of providing at least one computer network virtual meeting environment for a plurality of avatars, said method comprising:
- associating each of said plurality of avatars with user information from at least one social network comprised of a plurality of human users;
wherein said social network contains user information regarding the real world social interactions between said users, user real world photographic information, and user real world biographic information;
using said user photographic information from at least one social network to provide visual labels for said plurality of avatars, thus producing a plurality of social network labeled avatars;
populating said at least one virtual meeting environment with at least some of said plurality of social network labeled avatars;
displaying said at least one virtual meeting environment and at least some of said plurality social network labeled avatars on the graphical user interfaces of computerized network connected devices running under the control of at least some of said users;
wherein said users may control the movement of their respective social network labeled avatars within said at least one virtual meeting environment, interact with the social network labeled avatars belonging to other users, and obtain at least some social network user information based on said interactions.
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Accused Products
Abstract
A method of providing virtual meeting environments for user controlled avatars. Each avatar is associated with user information from at least one social network (Facebook), and the user'"'"'s profile picture and sex controls the general appearance of the avatars. The avatar'"'"'s appearance can also be customized according to their user'"'"'s social network relationships such as friends, friends of friends, or strangers. Various online virtual events, such as virtual parties, meeting rooms and the like may be created, and other social network users invited to participate by sending their avatars to the meeting environment. There the avatars may move about and interact with one another according to real-world rules, such as the rule that only avatars that are portrayed as physically being closely associated to each other in the virtual world may chat or interact, as well as exchange social network user information. Virtual environment search engines are also provided.
224 Citations
22 Claims
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1. A method of providing at least one computer network virtual meeting environment for a plurality of avatars, said method comprising:
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associating each of said plurality of avatars with user information from at least one social network comprised of a plurality of human users; wherein said social network contains user information regarding the real world social interactions between said users, user real world photographic information, and user real world biographic information; using said user photographic information from at least one social network to provide visual labels for said plurality of avatars, thus producing a plurality of social network labeled avatars; populating said at least one virtual meeting environment with at least some of said plurality of social network labeled avatars; displaying said at least one virtual meeting environment and at least some of said plurality social network labeled avatars on the graphical user interfaces of computerized network connected devices running under the control of at least some of said users; wherein said users may control the movement of their respective social network labeled avatars within said at least one virtual meeting environment, interact with the social network labeled avatars belonging to other users, and obtain at least some social network user information based on said interactions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification