Computer System For Animating 3D Models Using Offset Transforms
First Claim
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16. A method comprising:
- displaying a three-dimensional model on a terminal, wherein the three-dimensional model comprises an object; and
applying an animation component to the object to move the object or to change the look of the object, wherein the animation component has a start time and an end time defined in increments of time.
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Abstract
The present invention relates to a novel 3D animation system for animating models. The system uses offset transforms to make it possible to make animation components that can be added individually to the animation system. The animation components simplify the process of animating 3D models performed conventionally. For example, the user can apply various animation components to the 3D object to make it move for a specific time, rather than the conventional process of specifying the precise position of a 3D object at specific frames.
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Citations
20 Claims
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16. A method comprising:
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displaying a three-dimensional model on a terminal, wherein the three-dimensional model comprises an object; and applying an animation component to the object to move the object or to change the look of the object, wherein the animation component has a start time and an end time defined in increments of time. - View Dependent Claims (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20)
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17-1. The method of claim 16, wherein the animation component comprises an offset transform.
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