Football Quarterback Training Apparatus
First Claim
1. A football quarterback training apparatus comprises,a snap deck;
- a plurality of targets;
a plurality of blitz sticks;
the snap deck comprises a deck radio communication device, a deck chipset, a housing, a football holder, a control panel, a speaker, an on/off switch, a deck power source, an adjustable height deck leg, a plurality of data storage ports, and a deck base;
each of the plurality of targets comprises a target frame, a net, a target radio communication device, a target chipset, a plurality of target lights, a target power source, an adjustable height target leg, a target base, and a plurality of pass detection sensors; and
each of the plurality of the blitz sticks comprises a stick body, a stick radio communication device, a stick chipset, a plurality of stick lights, an adjustable height stick leg, a stick power source, and a stick base.
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Accused Products
Abstract
The present invention is an apparatus for training a quarterback in skills necessary for the game of American football. The invention comprises a snap deck, targets, and blitz sticks, which all stand freely. The snap deck is a station that allows the user to create or modify play sequences, which are defined by selecting certain targets and blitz sticks to illuminate at certain times. The interface also includes displays showing session statistics. A play is initiated by removing the football from a holder on the snap deck. The targets illuminate according to the programmed play, representing open receivers, to which the user attempts to complete a pass. The blitz sticks illuminate according to the programmed play, signaling a blitz to the user, who reacts accordingly while attempting to complete a pass. If a successful pass is not completed within the time limit, all targets illuminate red and an alarm sounds.
36 Citations
18 Claims
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1. A football quarterback training apparatus comprises,
a snap deck; -
a plurality of targets; a plurality of blitz sticks; the snap deck comprises a deck radio communication device, a deck chipset, a housing, a football holder, a control panel, a speaker, an on/off switch, a deck power source, an adjustable height deck leg, a plurality of data storage ports, and a deck base; each of the plurality of targets comprises a target frame, a net, a target radio communication device, a target chipset, a plurality of target lights, a target power source, an adjustable height target leg, a target base, and a plurality of pass detection sensors; and each of the plurality of the blitz sticks comprises a stick body, a stick radio communication device, a stick chipset, a plurality of stick lights, an adjustable height stick leg, a stick power source, and a stick base. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of implementing a football quarterback training apparatus by executing computer-executable instructions stored on a non-transitory computer-readable medium, the method comprising the steps of:
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providing a snap deck, wherein the snap deck comprises a deck radio communication device, a graphical user interface, a speaker, and a football holder sensor; providing a plurality of targets, wherein each of the plurality of targets comprises a target radio communication device, a plurality of lights and a plurality of pass detection sensors; providing a plurality of blitz sticks, wherein each of the plurality of the blitz sticks comprises a stick radio communication device and a stick light; prompting to select a plurality of play instructions through the graphical user interface in order to create a play sequence, wherein the plurality of play instructions includes time intervals, target selection options and blitz stick selection options; retrieving selected targets and selected blitz sticks from the plurality of play instructions; receiving an activation signal from the football holder sensor in order to initiate a play sequence and a timer countdown; sending the plurality of play instructions to the plurality of targets and the plurality of blitz sticks; terminating the play sequence, if both a successful pass signal is received and the timer countdown has not expired; terminating the play sequence, if both a successful pass signal is not received and the timer countdown expires; accumulating training session statistics for a number of play sequences, wherein the training session statistics includes the total number of pass attempts, the total number of pass completions, a current remaining play sequence time, and a current score; and displaying the training session statistics for the number of play sequences through the graphical user interface. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification