INTERACTIVE ELECTRONIC TOY AND LEARNING DEVICE SYSTEM
First Claim
1. An interactive entertainment apparatus comprising:
- a) an exterior shell having a humanoid or animal shape, said shape including one or more extremities, said shell housing;
(i) an internal computer, said internal computer including;
(1) a central processing unit;
(2) memory coupled to the central processing unit;
(3) a rechargeable battery to power the internal computer;
(4) a wireless connectivity adapter coupled to the central processing unit to provide wireless connectivity to one or more other wireless devices when brought in a predetermined proximity of the shell;
(5) a radio frequency identification tag reader to read a radio frequency identification tag when brought in a vicinity of the shell, wherein said internal computer executes a predetermined application associated with an identified radio frequency identification tag to change behavior of the shell upon detection and identification of a new radio frequency identification tag, and said internal computer determines when a given radio frequency identification tag entered a proximity of the shell and when the given radio frequency identification tag left the proximity of the shell to determine how long the radio frequency identification tag remained in the proximity of the shell, and said internal computer determines how long the given radio frequency identification tag has remained in proximity of the shell for use in controlling behavior of the shell;
(6) a wireless network adapter; and
(7) an internal database to store information regarding a plurality of smart cards and a plurality of smart accessories, each of said plurality of smart accessories having associated with it a unique smart accessory radio frequency identification tag and each of said plurality of smart cards having associated with it a unique smart card radio frequency identification tag, wherein said internal database stores a plurality of smart card applications in association with a plurality of smart cards, one smart card application for each of the plurality of smart cards, said internal database stores a plurality of smart accessory applications in association with a plurality of smart accessories, one smart accessory application for each of the plurality of smart accessories, wherein each of said plurality of smart accessory applications controls behavior of the shell in response to said shell being brought in proximity to an associated smart accessory, and each of said plurality of smart card applications controls behavior of the shell in response to said shell being brought in proximity to an associated smart card; and
(ii) one or more tactile control buttons coupled to the internal computer, said one or more tactile control buttons being activated by pressing, wherein a user may select one or more applications to execute on the internal computer by pressing one of the one or more tactile control buttons and cycling through the one or more applications each time the one or more tactile control buttons is pressed, and then holding said one of the one or more tactile control buttons for a predetermined time to select the desired one of the one or more applications; and
b) a non-transitory computer readable media having stored thereon an end user application, which when executing enables an end user computer to perform a synchronization process with the internal computer and to obtain configuration updates and new applications from a central web server;
said internal computer to communicate with an end user computer via the wireless connectivity adapter to obtain configuration updates and new applications during an synchronization process with the end user computer; and
said internal computer to communicate with a central web server via the wireless network adapter.
1 Assignment
0 Petitions
Accused Products
Abstract
A device and system of information exchange for an educational toy is disclosed. Inside an external shell is placed a small computer. The Device interacts through auditory and visual responses, and accepts input through buttons, RFID accessories, smart cards and speech. The Device communicates with other like devices through a wireless Bluetooth connection. The Device receives information updates via a Bluetooth dongle that plugs into the end user'"'"'s computer. When the Device is synchronized with the end user'"'"'s computer, new information is pushed to (and stored in) the Device'"'"'s internal computer. The end user'"'"'s computer automatically downloads updates and configuration information from a central web server, via a background software application, which can be transferred during synchronization. Updates and configuration information are available via an online store hosted on the central server. The Device leverages the end user'"'"'s smartphone to partially replace functionality performed by the internal computer.
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Citations
20 Claims
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1. An interactive entertainment apparatus comprising:
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a) an exterior shell having a humanoid or animal shape, said shape including one or more extremities, said shell housing; (i) an internal computer, said internal computer including; (1) a central processing unit; (2) memory coupled to the central processing unit; (3) a rechargeable battery to power the internal computer; (4) a wireless connectivity adapter coupled to the central processing unit to provide wireless connectivity to one or more other wireless devices when brought in a predetermined proximity of the shell; (5) a radio frequency identification tag reader to read a radio frequency identification tag when brought in a vicinity of the shell, wherein said internal computer executes a predetermined application associated with an identified radio frequency identification tag to change behavior of the shell upon detection and identification of a new radio frequency identification tag, and said internal computer determines when a given radio frequency identification tag entered a proximity of the shell and when the given radio frequency identification tag left the proximity of the shell to determine how long the radio frequency identification tag remained in the proximity of the shell, and said internal computer determines how long the given radio frequency identification tag has remained in proximity of the shell for use in controlling behavior of the shell; (6) a wireless network adapter; and (7) an internal database to store information regarding a plurality of smart cards and a plurality of smart accessories, each of said plurality of smart accessories having associated with it a unique smart accessory radio frequency identification tag and each of said plurality of smart cards having associated with it a unique smart card radio frequency identification tag, wherein said internal database stores a plurality of smart card applications in association with a plurality of smart cards, one smart card application for each of the plurality of smart cards, said internal database stores a plurality of smart accessory applications in association with a plurality of smart accessories, one smart accessory application for each of the plurality of smart accessories, wherein each of said plurality of smart accessory applications controls behavior of the shell in response to said shell being brought in proximity to an associated smart accessory, and each of said plurality of smart card applications controls behavior of the shell in response to said shell being brought in proximity to an associated smart card; and (ii) one or more tactile control buttons coupled to the internal computer, said one or more tactile control buttons being activated by pressing, wherein a user may select one or more applications to execute on the internal computer by pressing one of the one or more tactile control buttons and cycling through the one or more applications each time the one or more tactile control buttons is pressed, and then holding said one of the one or more tactile control buttons for a predetermined time to select the desired one of the one or more applications; and b) a non-transitory computer readable media having stored thereon an end user application, which when executing enables an end user computer to perform a synchronization process with the internal computer and to obtain configuration updates and new applications from a central web server; said internal computer to communicate with an end user computer via the wireless connectivity adapter to obtain configuration updates and new applications during an synchronization process with the end user computer; and said internal computer to communicate with a central web server via the wireless network adapter. - View Dependent Claims (2, 3, 4)
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5. An updatable, interactive entertainment apparatus comprising:
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a) an exterior shell having a humanoid or animal shape, said shape including one or more extremities, said shell having a data/power cord to couple to a portable computing device; b) one or more tactile control buttons to couple to the smart phone via the data/power cord, said one or more tactile control buttons being activated by pressing, wherein a user may select one or more applications to execute on the smart phone by pressing one of the one or more tactile control buttons and cycling through the one or more applications each time the one or more tactile control buttons is pressed, and then holding said one of the one or more tactile control buttons for a predetermined time to select the desired one of the one or more applications; and c) a non-transitory computer readable media having stored thereon an application for execution on the portable computing device, which application when executing enables the portable computing device to; (i) provide wireless connectivity to one or more other wireless devices when brought in a predetermined proximity of the shell; (ii) provide a radio frequency identification tag reader to read a radio frequency identification tag when brought in a vicinity of the shell, wherein said application enables said portable computing device to execute a predetermined application associated with an identified radio frequency identification tag to change behavior of the shell upon detection and identification of a new radio frequency identification tag, and said application enables said portable computing device to determine when a given radio frequency identification tag entered a proximity of the shell and when the given radio frequency identification tag left the proximity of the shell to determine how long the radio frequency identification tag remained in the proximity of the shell to enable the portable computing device to use this length of time to control behavior of the shell; (iii) store an internal database of information regarding a plurality of smart cards and a plurality of smart accessories, each of said plurality of smart accessories having associated with it a unique smart accessory radio frequency identification tag and each of said plurality of smart cards having associated with it a unique smart card radio frequency identification tag, wherein said internal database stores a plurality of smart card applications in association with a plurality of smart cards, one smart card application for each of the plurality of smart cards, said internal database stores a plurality of smart accessory applications in association with a plurality of smart accessories, one smart accessory application for each of the plurality of smart accessories, wherein each of said plurality of smart accessory applications controls a behavior of the shell in response to said shell being brought in proximity to an associated smart accessory, and each of said plurality of smart card applications controls a behavior of the shell in response to said shell being brought in proximity to an associated smart card; (iv) enable an end user computer to perform a synchronization process with the portable computing device and to obtain configuration updates and new applications from a central web server; and (v) enable the portable computing device to communicate with a central web server. - View Dependent Claims (6, 7, 8, 9)
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10. A non-transitory computer readable media having stored thereon an application for execution on a portable computer to control an entertainment device, which application when executing causes the portable computer to:
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a) connect wirelessly to one or more other wireless devices when brought in a predetermined proximity of the entertainment device; b) read a radio frequency identification tag when brought in vicinity of the shell; c) execute a predetermined application associated with an identified radio frequency identification tag to change behavior of the shell upon detection and identification of a new radio frequency identification tag; d) determine a length of time a given radio frequency identification tag remained in proximity of the shell to use the length of time to control behavior of the shell; and e) store an internal database of information regarding a plurality of smart cards and a plurality of smart accessories, each of said plurality of smart accessories having associated with it a unique smart accessory radio frequency identification tag and each of said plurality of smart cards having associated with it a unique smart card radio frequency identification tag, wherein said internal database stores a plurality of smart card applications in association with a plurality of smart cards, one smart card application for each of the plurality of smart cards, said internal database stores a plurality of smart accessory applications in association with a plurality of smart accessories, one smart accessory application for each of the plurality of smart accessories, wherein each of said plurality of smart accessory applications controls a behavior of the shell in response to said shell being brought in proximity to an associated smart accessory, and each of said plurality of smart card applications controls behavior of the shell in response to said shell being brought in proximity to an associated smart card. - View Dependent Claims (11, 12)
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13. A method for enabling a learning device or toy to interact with an end user comprising:
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a) disposing an internal computer inside an exterior shell of the learning device or toy; b) providing a wireless connectivity to one or more other wireless devices when brought in a predetermined proximity of the learning device or toy; c) reading a radio frequency identification tag when brought in a vicinity of the learning device or toy; and d) executing a predetermined application associated with an identified radio frequency identification tag to change behavior of the learning device or toy upon detection and identification of a new radio frequency identification tag. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification