Predictive gaming
First Claim
1. A predictive game comprising:
- an input device utilizable for other purposes than in the predictive game and for inputting predictions of individual events of a sporting contest substantially immediately before the event occurs; and
application software associated with the input device;
said input device connectable to a remote host computer which tracks inputs into the device and ultimately whether or not the predictive inputs are correct.
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Accused Products
Abstract
A predictive game, and its method of play, include an input device utilizable for other purposes than in the predictive game (such as a mobile touch screen device having Internet and texting, phone, and/or email capability) and for inputting predictions of individual events of a sporting contest substantially immediately before the event occurs, and application software for the input device. The input device is connectable to a remote host computer which tracks inputs into the device and ultimately whether or not the predictive inputs are correct. The application software may display screens relating to prediction of football plays during a live football game, the screens displayed before each football play is run, and includes at least “Run” and “Pass” touch boxes. Other touch boxes may be provided by pictorial representations of football players.
37 Citations
20 Claims
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1. A predictive game comprising:
- an input device utilizable for other purposes than in the predictive game and for inputting predictions of individual events of a sporting contest substantially immediately before the event occurs; and
application software associated with the input device;
said input device connectable to a remote host computer which tracks inputs into the device and ultimately whether or not the predictive inputs are correct. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
- an input device utilizable for other purposes than in the predictive game and for inputting predictions of individual events of a sporting contest substantially immediately before the event occurs; and
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10. A mobile touch screen device having application software associated therewith which displays a screen with touch boxes and having the indicia “
- Run” and
“
Pass”
labeling at least some of the touch boxes. - View Dependent Claims (11, 12, 13, 14)
- Run” and
-
15. A method of playing a predictive game associated with an actual sporting event with interruptions of play long enough to allow intelligent prediction, utilizing a display screen from which options may be selected, comprising:
- a) selecting a cascading level of options displayed on the screen, which options relate to predictions of the outcome of individual events in the sporting contest; and
b) comparing the predictive selections made to the actual outcomes of the individual events. - View Dependent Claims (16, 17, 18, 19, 20)
- a) selecting a cascading level of options displayed on the screen, which options relate to predictions of the outcome of individual events in the sporting contest; and
Specification