Interactive play set
First Claim
1. An interactive play set, which includes a primary toy device that interacts with a plurality of play pieces, comprising:
- a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the primary toy device,means for identifying a play piece during a play session,computer memory to store a plurality of interactions between the primary toy device and said play pieces, anda control program segment to provide an interaction for the toy device that is based on the identity of the play piece used by a player during the play session.
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Accused Products
Abstract
An interactive intelligent play set, method and apparatus, is disclosed which includes a principle toy, a plurality of action figures, and/or play accessories. An intelligent play set identifies and tracks action figures and/or play accessories used by a player during a play session, provides interactions based on the specific action figures, accessories, or combinations thereof, used by a player during game play, provides interactions based on the history of how a player has interacted with the set during previous play sessions, and/or enables a player to construct new interactions between the various play pieces of the play set, using basic interactions as building blocks.
The specification discloses one preferred embodiment, and three alternate embodiments that are based on one or more of the concepts described herein.
17 Citations
28 Claims
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1. An interactive play set, which includes a primary toy device that interacts with a plurality of play pieces, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the primary toy device, means for identifying a play piece during a play session, computer memory to store a plurality of interactions between the primary toy device and said play pieces, and a control program segment to provide an interaction for the toy device that is based on the identity of the play piece used by a player during the play session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An interactive play set, which includes a primary toy device that interacts with a plurality of play pieces, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the primary toy device, a communication module to identify play pieces during a play session, computer memory to store data related to a plurality of interactions between the primary toy and said play pieces, and a control program segment to provide an interaction that is based on the identity of a play piece used by a player during the play session. - View Dependent Claims (13, 14, 15, 16)
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17. An interactive play set that includes a motorized vehicle, and a plurality of play pieces, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the vehicle, a communication module to identify play pieces used by a player during game play, computer memory to store information related to interactions, including speed and steering data for a plurality of motion actions that are associated with play pieces, and a control program segment that generates a movement action for the vehicle based on the identity of play pieces used by the player during game play. - View Dependent Claims (18, 19, 20)
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21. An interactive play set that includes a primary toy device, and a plurality of play pieces, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the primary toy device, a communication module to identify play pieces used by a player during game play, computer memory to store data for a plurality of interactions that are associated with play pieces, and means for programming additional interactions for the primary toy device using stored interactions as building blocks. - View Dependent Claims (22, 23)
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26. An interactive play set that includes an interactive toy pet device, and a plurality of play pieces, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the pet device, a communication module to identify a play piece used by a player during game play, computer memory to store a plurality of interactions between the pet device and a play piece, and a control program segment that generates an interaction for the pet device based on the identity of said play piece used by the player during game play. - View Dependent Claims (27, 28)
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Specification