GAMING SYSTEM, GAMING DEVICE, AND METHOD CHANGING AWARDS AVAILABLE TO BE WON IN PENDING PLAYS OF A GAME BASED ON A QUANTITY OF CONCURRENTLY PENDING PLAYS OF THE GAME
First Claim
1. A gaming system including:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event;
(b) at a point in time, determine a quantity of concurrently pending random events; and
(c) if the determined quantity of concurrently pending random events is greater than or equal to a designated quantity of random events, for at least one of the concurrently pending random events, change one or more of the awards available to be won in said random event.
1 Assignment
0 Petitions
Accused Products
Abstract
Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game.
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Citations
20 Claims
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1. A gaming system including:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) at a point in time, determine a quantity of concurrently pending random events; and (c) if the determined quantity of concurrently pending random events is greater than or equal to a designated quantity of random events, for at least one of the concurrently pending random events, change one or more of the awards available to be won in said random event. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system including:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) monitor a quantity of concurrently pending random events; and (c) if the monitored quantity of concurrently pending random events equals or exceeds a designated quantity of random events; (i) for at least one of the concurrently pending random events, change one or more of the awards available to be won in said random event; and (ii) thereafter, if the monitored quantity of concurrently pending random events falls below the designated quantity of random events, change at least one changed award available to be won in said random event. - View Dependent Claims (8, 9, 10, 11)
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12. A gaming system including:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event; (b) if a triggering event occurs, for at least one of the initiated random events that has not been completed, change one or more of the awards available to be won in said random event. - View Dependent Claims (13, 14, 15, 16)
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17. A gaming system including:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a random event including one or more awards available to be won in said random event; change one or more of the awards available to be won in said random event if at least a designated quantity of random events are concurrently pending. - View Dependent Claims (18, 19, 20)
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Specification