Game Apparatus, Game Control Method, and Computer-Readable Non-Transitory Information Recording Medium Recording Program
First Claim
1. A game apparatus that has a lock-on function of locking on, for a player character, a predetermined object as a target for attack, the game apparatus comprising:
- a detector that detects the object present within a predetermined range according to a position of the player character;
a determiner that determines a tactical situation of the player character with regards to the detected object; and
a changer that changes activation/deactivation of the lock-on function based on the determined tactical situation.
1 Assignment
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Accused Products
Abstract
A storing unit stores, for example, positions of various objects, such as a player character and an enemy character. A detector detects the object present within a predetermined range according to a position of the player character. A determiner determines a tactical situation of the player character with regards to the detected object. A changer changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changer changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changer changes the lock-on function in a deactivated status.
8 Citations
11 Claims
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1. A game apparatus that has a lock-on function of locking on, for a player character, a predetermined object as a target for attack, the game apparatus comprising:
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a detector that detects the object present within a predetermined range according to a position of the player character; a determiner that determines a tactical situation of the player character with regards to the detected object; and a changer that changes activation/deactivation of the lock-on function based on the determined tactical situation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game control method executed by a game apparatus which comprises a detector, a determiner, and a changer and which realizes a lock-on function of locking on, for a player character, a predetermined object as a target for attack, the method comprising:
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a detecting process for causing the detector to detect the object present within a predetermined range according to a position of the player character; a determining process for causing the determiner to determine a tactical situation of the player character with regards to the detected object; and a changing process for causing the changer to change activation/deactivation of the lock-on function based on the determined tactical situation.
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11. A computer-readable non-transitory recording medium having stored therein a program that causes a computer which realizes a lock-on function of locking on, for a player character, a predetermined object as a target for attack to function as:
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a detector that detects the object present within a predetermined range according to a position of the player character; a determiner that determines a tactical situation of the player character with regards to the detected object; and a changer that changes activation/deactivation of the lock-on function based on the determined tactical situation.
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Specification