MOBILE DEVICE INTERFACE FOR ONLINE GAMES
First Claim
1. A computer-implemented method, comprising:
- receiving, at a mobile server, a signal from a user to perform a mobile in-game action, the signal being received at the mobile server from a mobile user interface on a mobile client device; and
automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects.
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Abstract
The present disclosure generally relates to games and applications in general and in particular to computer-implemented online games playable on mobile devices. A mobile server receives a signal from a user to perform a mobile in-game action, where the signal is received at the mobile server via a mobile user interface on a mobile client device. The mobile server automatically performs a particular in-game action with respect to multiple in-game objects responsive to reception of the signal to perform the mobile in-game action. The performance of the particular in-game action with respect to the multiple in-game objects is responsive to user input on a browser user interface requiring multiple signals corresponding to the respective in-game objects.
57 Citations
22 Claims
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1. A computer-implemented method, comprising:
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receiving, at a mobile server, a signal from a user to perform a mobile in-game action, the signal being received at the mobile server from a mobile user interface on a mobile client device; and automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method, comprising:
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sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects. - View Dependent Claims (9, 10, 11, 12)
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13. A system, comprising:
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a mobile server capable of receiving a signal from a user to perform a mobile in-game action, the signal capable of being received at the mobile server from a mobile user interface on a mobile client device; and a game engine in communication with the mobile server, the game engine being capable of automatically performing a particular in-game action with respect to a plurality of in-game objects in response to receiving the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
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sending, to a mobile server from a mobile user interface on a mobile client device, a signal to perform a mobile in-game action; and receiving, at the mobile client device from the mobile server, display data associated with displaying game components related to a game state on the mobile user interface in response to automatic performance of a particular in-game action with respect to a plurality of in-game objects based on the signal to perform the mobile in-game action, performance of the particular in-game action with respect to the plurality of in-game objects responsive to user input on a browser user interface requiring a plurality of signals corresponding to the respective in-game objects. - View Dependent Claims (20, 21, 22)
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Specification