Sharing Games Using Personal Audio/Visual Apparatus
First Claim
1. A method for sharing a game, comprising:
- defining a characteristic of a game using a sensor of a first head-mounted display device, the characteristic is defined with respect to a physical environment of a user of the first head-mounted display device; and
sharing the game, including the characteristic of the game, with at least a user of a second head-mounted display device via a network.
2 Assignments
0 Petitions
Accused Products
Abstract
A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user'"'"'s location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.
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Citations
20 Claims
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1. A method for sharing a game, comprising:
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defining a characteristic of a game using a sensor of a first head-mounted display device, the characteristic is defined with respect to a physical environment of a user of the first head-mounted display device; and sharing the game, including the characteristic of the game, with at least a user of a second head-mounted display device via a network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A head-mounted display device, comprising:
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a communication interface; an augmented reality projection system; and at least one control circuit in communication with the communication interface and the augmented reality projection system, the at least one control circuit; receives a transmission over a network, via the communication interface, the transmission comprising a rule and a game space of a game; and pursuant to the transmission, controls the augmented reality projection system to provide augmented reality images which display the game space of the game to a user and which allow the user to participate in the game in accordance with the rule. - View Dependent Claims (14, 15, 16, 17)
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18. A server-side method for sharing a game, the method comprising the computer-implemented steps of:
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receiving, from a computing device of a first user, an upload of code representing a definition of a game, the definition comprising rules and a game space of the game and user permissions; storing the code representing the definition; accessing the user permissions to determine whether a head-mounted display device of a second user is allowed to access the rules and game space of the game; and if the accessing the user permissions determines that the head-mounted display device of the second user is allowed to access the rules and game space of the game, accessing the code to provide a download of the rules and game space of the game to the head-mounted display device of the second user. - View Dependent Claims (19, 20)
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Specification