System and Method of Providing a Virtual Environment to Users with Static Avatars and Chat Bubbles
First Claim
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1. A system configured to provide a virtual game environment to users, the system comprising:
- one or more processors configured to execute computer program modules comprising;
an environment module configured to determine view information for transmissions to client computing platforms associated with users that facilitate presentation of views of a game environment to the users on the client computing platforms, wherein the game environment is common among the users, wherein the individual users are represented in the game environment by avatars located at fixed positions in the views of the game environment, and wherein the users comprise a first user represented by a first avatar;
a game module configured to manage a game being played by the users within the game environment; and
a communication module configured to receive communication inputs from the users represented in the game environment by the avatars, wherein the communication inputs include text to be presented to the users within the views of the game environment,wherein the environment module is configured such that responsive to reception of a communication input from the first user, the environment module presents, in the views of the game environment, a chat bubble associated with the first avatar having therein the text from the communication input of the first user.
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Abstract
A virtual game environment may be provided to users. In views of the virtual game environment, avatars representing users may remain static (or relatively static) as a game is being played by the users in the virtual game environment. Nevertheless, communications between the users may be presented in the views within chat bubbles appearing to emanate from the appropriate avatars. This may enhance a level of engagement and/or immersion of the users in spite of the visually static nature of the avatars.
32 Citations
18 Claims
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1. A system configured to provide a virtual game environment to users, the system comprising:
one or more processors configured to execute computer program modules comprising; an environment module configured to determine view information for transmissions to client computing platforms associated with users that facilitate presentation of views of a game environment to the users on the client computing platforms, wherein the game environment is common among the users, wherein the individual users are represented in the game environment by avatars located at fixed positions in the views of the game environment, and wherein the users comprise a first user represented by a first avatar; a game module configured to manage a game being played by the users within the game environment; and a communication module configured to receive communication inputs from the users represented in the game environment by the avatars, wherein the communication inputs include text to be presented to the users within the views of the game environment, wherein the environment module is configured such that responsive to reception of a communication input from the first user, the environment module presents, in the views of the game environment, a chat bubble associated with the first avatar having therein the text from the communication input of the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A client computing platform configured to present a view of a virtual game environment to a first user, the client computing platform comprising:
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an electronic display; a control interface; one or more processors configured to execute computer program modules comprising; a view module configured to receive view information from a server, and generate a view of a game environment for presentation to a user via the electronic display, wherein the game environment is common among the user and a set of other users to facilitate playing of a group game by the user and the set of other users within the game environment, wherein the individual users are represented in view of the game environment by avatars, wherein the set of other users comprise a first user represented by a first avatar, wherein the view module is further configured such that the view of the game environment depicts chat bubbles having therein text included in communication inputs from the other users such that such that responsive to the first user inputting a communication input, the view of the game environment includes a chat bubble associated with the first avatar having therein the text from the communication input of the first user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification