VIDEO GAME APPARATUS, VIDEO GAME CONTROLLING PROGRAM, AND VIDEO GAME CONTROLLING METHOD
First Claim
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1. A video game apparatus comprising:
- a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and
a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.
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Abstract
A video game apparatus includes a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.
32 Citations
5 Claims
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1. A video game apparatus comprising:
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a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information. - View Dependent Claims (2, 3)
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4. A video game controlling program causing a computer to function steps of:
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capturing, by a depth sensor of a video game apparatus, an area where a player exists and acquiring, by the depth sensor, depth information for each pixel of the image; and dividing, by a gesture recognition unit of the video game apparatus, the image into a plurality of sections, calculating, by the gesture recognition unit, statistics information of the depth information for each of the plurality of sections, and recognizing, by the gesture recognition unit, a gesture of the player based on the statistics information.
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5. A video game controlling method comprising:
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capturing, by a depth sensor of a video game apparatus, an area where a player exists and acquiring, by the depth sensor, depth information for each pixel of the image; and dividing, by a gesture recognition unit of the video game apparatus, the image into a plurality of sections, calculating, by the gesture recognition unit, statistics information of the depth information for each of the plurality of sections, and recognizing, by the gesture recognition unit, a gesture of the player based on the statistics information.
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Specification