GAMING ASSISTANCE SYSTEM AND METHOD
First Claim
1. A method of assisting a first player of a videogame on a first device, comprising the steps of:
- making a game state of the first player accessible to a second player, the game state describing a state of the videogame as played by the first player;
executing the videogame for the second player on a second device, using the game state of the first player to define an initial state of the videogame for the second player;
allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met; and
providing, to the first player, data for updating the game state of the first player in response to the play of the second player.
2 Assignments
0 Petitions
Accused Products
Abstract
A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.
47 Citations
11 Claims
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1. A method of assisting a first player of a videogame on a first device, comprising the steps of:
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making a game state of the first player accessible to a second player, the game state describing a state of the videogame as played by the first player; executing the videogame for the second player on a second device, using the game state of the first player to define an initial state of the videogame for the second player; allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met; and providing, to the first player, data for updating the game state of the first player in response to the play of the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory computer program product storing computer program instructions therein, the instructions, when executed by a processor, cause the processor to implement a method comprising the steps of:
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making a game state of a first player of a videogame using a first device accessible to a second player, the game state describing a state of the videogame as played by the first player; executing the videogame for the second player on a second device, using the game state of the first player to define an initial state of the videogame for the second player; allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met; and providing, to the first player, data for updating the game state of the first player in response to the play of the second player.
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10. An entertainment device for playing a videogame by a first player, comprising;
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a network interface connectable to a network;
whereinthe entertainment device is operable to transmit via the network interface a game play assistance request; the entertainment device is operable to transmit via the network interface an especially formatted save game describing a state of the videogame as played by the first player; and the entertainment device is operable to receive via the network interface an updated version of the especially formatted save game describing a state of the videogame as subsequently played by a second player.
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11. An entertainment device for playing a videogame by a second player, comprising;
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a network interface connectable to a network;
whereinthe entertainment device is operable to receive via the network interface an especially formatted save game describing a state of the videogame as played by a first player; the entertainment device is operable to execute the videogame for the second player using the game state of the first player to define an initial state of the videogame for the second player; the entertainment device is operable to detect whether a first predetermined criterion is met during this execution of the video game; and the entertainment device is operable to transmit via the network interface an updated version of the especially formatted save game describing a state of the videogame as played by the second player, if the first predetermined criterion is met.
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Specification