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USING AND EXPORTING EXPERIENCE GAINED IN A VIDEO GAME

  • US 20130090173A1
  • Filed: 10/05/2011
  • Published: 04/11/2013
  • Est. Priority Date: 10/05/2011
  • Status: Active Grant
First Claim
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1. One or more tangible computer readable media storing computer executable instructions that, when executed, cause a system to perform:

  • defining a first class of experience in a first graphically simulated virtual world hosted on one or more game servers, said graphically simulated virtual world simulating two opposing pluralities of military vehicles, wherein the first class of experience is earned when a user uses a first vehicle in the first plurality in the graphically simulated virtual world against a second vehicle in the second plurality, wherein unless a predetermined condition is met said first class of experience is usable only to unlock objects in a same tech tree as the first vehicle;

    defining a second class of experience in the first graphically simulated virtual world, wherein the second class of experience is earned when the user uses the first vehicle in the first graphically simulated virtual world, and wherein the second class of experience is usable to unlock vehicles other than the first vehicle, and further usable to upgrade objects not compatible with the first vehicle; and

    transferring the second class of experience from the first graphically simulated virtual world to a second graphically simulated virtual world, wherein the second graphically simulated virtual world is not another instance of the first graphically simulated virtual world.

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