GAME PROCESSING SYSTEM, GAME PROCESSING METHOD, GAME PROCESSING APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROCESSING PROGRAM STORED THEREIN
First Claim
1. A game system for displaying a scene including a predetermined object located in a virtual space, the game system comprising:
- an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion;
hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model;
a game processing section configured to perform game processing;
a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and
a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
1 Assignment
0 Petitions
Accused Products
Abstract
An exemplary game system and the like which do not impair ease of playing a game are provided. The exemplary game system displaying a scene including a predetermined object located in a virtual space includes: an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion set to correspond to a surface which can be determined as a hidden surface in the first portion on the basis of a normal vector; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
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Citations
32 Claims
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1. A game system for displaying a scene including a predetermined object located in a virtual space, the game system comprising:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An image processing system for displaying a scene including a predetermined object located in a virtual space, the image processing system comprising:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a transparent processing section configured to cause the first portion of the object to be translucent; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
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11. A game controlling method for displaying a scene including a predetermined object located in a virtual space, the game controlling method comprising:
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locating a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; determining said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; performing game processing; increasing transparency of the first portion of the object when a predetermined condition is met in the game processing; and rendering the first portion on the basis of the set transparency and rendering a polygon of the second portion. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. An image processing method for displaying a scene including a predetermined object located in a virtual space, the image processing method comprising:
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locating a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; determining said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; causing the first portion of the object to be translucent; and rendering the first portion on the basis of the set transparency and rendering a polygon of the second portion.
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21. A game apparatus for displaying a scene including a predetermined object located in a virtual space, the game apparatus comprising:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
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22. An image processing apparatus for displaying a scene including a predetermined object located in a virtual space, the image processing apparatus comprising:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a transparent processing section configured to cause the first portion of the object to be translucent; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
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23. A computer-readable storage medium having stored therein a program executed by a computer of a game system for displaying a scene including a predetermined object located in a virtual space, the program causing the computer to operate as:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; a hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31)
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32. A computer-readable storage medium having stored therein a program executed by a computer of an image processing system for displaying a scene including a predetermined object located in a virtual space, the program causing the computer to operate as:
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an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion; a hidden surface determining section configured to determine said second portion as a hidden surface in the first portion based on the direction of a normal vector associated to each polygon of the model; a transparent processing section configured to cause the first portion of the object to be translucent; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
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Specification