GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM
First Claim
1. A game system in which a two-dimensional (2D) image is generated based on a virtual three-dimensional (3D) space used for a progress of a game, and a game screen using the 2D image is displayed on a main display device, and wherein the game system comprises:
- a sub display device separate from the main display device;
an image generating device adapted and configured to generate a predetermined image to be output to the sub display device; and
a synthesis image output device adapted and configured to synthesize a predetermined image generated by the image generating device with another image, and output a synthesis result to the sub display device.
1 Assignment
0 Petitions
Accused Products
Abstract
Disclosed is a game system wherein two-dimensional images are generated on the basis of a virtual three-dimensional space used in the progression of a game, and a game screen using said two-dimensional images is displayed on a large monitor (4). Said game system is provided with: small monitors (7) separate from the large monitor (4); and small cameras (8) that can image the area around the large monitor (7). The game system combines images taken by the small cameras (8) together with other images and outputs the results to the small monitors (7).
29 Citations
8 Claims
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1. A game system in which a two-dimensional (2D) image is generated based on a virtual three-dimensional (3D) space used for a progress of a game, and a game screen using the 2D image is displayed on a main display device, and wherein the game system comprises:
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a sub display device separate from the main display device; an image generating device adapted and configured to generate a predetermined image to be output to the sub display device; and a synthesis image output device adapted and configured to synthesize a predetermined image generated by the image generating device with another image, and output a synthesis result to the sub display device. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A control method of controlling a computer incorporated in a game system in which a two-dimensional (2D) image is generated based on a virtual three-dimensional (3D) space used for a progress of a game, and a game screen using the 2D image is displayed on a main display device, and wherein the game system comprises a sub display device separate from the main display device and the control method of controlling the computer comprises the steps:
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an image generating step that generates a predetermined image to be output to the sub display device; and a synthesis image output step that synthesizes a predetermined image generated by the image generating device with another image, and output a synthesis result to the sub display device.
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8. A non-transitory computer readable storage medium storing a computer program for a game system in which a two-dimensional (2D) image is generated based on a virtual three-dimensional (3D) space used for a progress of a game, and a game screen using the 2D image is displayed on a main display device, and wherein the game system comprises a sub display device separate from the main display device and the computer program is configured so as to cause a computer which is incorporated in the game system to serve as:
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an image generating device adapted and configured to generate a predetermined image to be output to the sub display device; and a synthesis image output device adapted and configured to synthesize a predetermined image generated by the image generating device with another image, and output a synthesis result to the sub display device.
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Specification