GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD
First Claim
1. A game system comprising a game device, and a hand-held device having a predetermined input surface, wherein:
- the hand-held device comprises;
a touch data output section for outputting touch data representing a player input position on the predetermined input, surface;
a movement data output section for outputting movement data whose value changes in accordance with movement of the hand-held device; and
an operation data transmission section for transmitting operation data including the touch data and the movement data to the game device; and
the game device comprises;
a first receiving section for receiving the operation data;
a game process section for, in response to an input to the input surface, calculating a control direction in accordance with an attitude of the input surface in a game space based on the movement data and controlling a predetermined object in the game space to make an action in the control direction;
a first image generation section for generating a first game image representing the game space based on a first virtual camera which is set in the game space; and
a first image output section for outputting the first game image to a first display device which is separate from the hand-held device.
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Accused Products
Abstract
A game system includes a game device, and a hand-held device having a predetermined input surface. The hand-held device transmits operation data which includes touch data representing a player input position on the predetermined input surface and movement data whose value changes in accordance with movement of the hand-held device. The game device controls an attitude of a control surface placed in a three-dimensional game space based on the movement data. The game device calculates a control direction in the game space based on the attitude of the control surface and the touch data, and performs a game process based on the control direction. The first game image representing the game space is output to and displayed on a display device which is separate from the hand-held device.
27 Citations
9 Claims
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1. A game system comprising a game device, and a hand-held device having a predetermined input surface, wherein:
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the hand-held device comprises; a touch data output section for outputting touch data representing a player input position on the predetermined input, surface; a movement data output section for outputting movement data whose value changes in accordance with movement of the hand-held device; and an operation data transmission section for transmitting operation data including the touch data and the movement data to the game device; and the game device comprises; a first receiving section for receiving the operation data; a game process section for, in response to an input to the input surface, calculating a control direction in accordance with an attitude of the input surface in a game space based on the movement data and controlling a predetermined object in the game space to make an action in the control direction; a first image generation section for generating a first game image representing the game space based on a first virtual camera which is set in the game space; and a first image output section for outputting the first game image to a first display device which is separate from the hand-held device. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game device capable of communicating with a hand-held device having a predetermined input surface, the game device comprising:
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a receiving section for receiving, from the hand-held device, operation data which includes touch data representing a player input position on the predetermined input surface and movement data whose value changes in accordance with movement of the hand-held device; a game process section for, in response to an input to the input surface, calculating a control direction in accordance with an attitude of the input surface in a game space based on the movement data and controlling a predetermined object in the game space to make an action in the control direction; an image generation section for generating a game image representing the game space based on a virtual camera which is set in the game space; and an image output section for outputting the game image to a display device which is separate from the hand-held device.
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8. A non-transitory computer-readable storage medium storing therein a game program executable on a computer of a game device which is capable of communicating with a hand-held device having a predetermined input surface, the game program causing the computer to execute:
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obtaining, from the hand-held device, operation data which includes touch data representing a player input position on the predetermined input surface and movement data whose value changes in accordance with movement of the hand-held device; in response to an input to the input surface, calculating a control direction in accordance with an attitude of the input surface in a game space based on the movement data and controlling a predetermined object in the game space to make an action in the control direction; generating a game image representing the game space based on a virtual camera which is set in the game space; and outputting the game image to a display device which is separate from the hand-held device.
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9. A game process method to be carried out in a game system comprising a game device, and a hand-held device having a predetermined input surface, wherein:
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the hand-held device; obtains touch data representing a player input position on the predetermined input surface; obtains movement data whose value changes in accordance with movement, of the hand-held device; and transmits operation data including the touch data and the movement data to the game device; and the game device; receives the operation data; in response to an input to the input surface, calculates a control direction in accordance with an attitude of the input surface in a game space based on the movement data and controls a predetermined object, in the game space to make an action in the control direction; generates a game image representing the game space based on a virtual camera which is set in the game space; and outputs the game image to a display device which is separate from the hand-held device.
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Specification