TECHNIQUES TO AUTOMATICALLY PROVIDE ASSISTANCE FOR ELECTRONIC GAMES
First Claim
1. An apparatus, comprising:
- a processor circuit; and
a game strategy application operative on the processor circuit to receive as input game telemetry information representing gameplay of an electronic game from a client device, and automatically send as output game strategy information to assist a player of the electronic game in the gameplay based on the game telemetry information to the client device or a different client device.
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Accused Products
Abstract
Techniques to automatically provide assistance for electronic games are described. An apparatus may comprise a game strategy application arranged to receive as input game telemetry information representing gameplay of an electronic video game on a client device. The game strategy application may process the game telemetry information to determine whether a player of the electronic video game potentially needs assistance, and if so, automatically retrieve appropriate game strategy information from a local or remote datastore. The game strategy application may then send the retrieved game strategy information to the same or different client device. Other embodiments are described and claimed.
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Citations
30 Claims
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1. An apparatus, comprising:
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a processor circuit; and a game strategy application operative on the processor circuit to receive as input game telemetry information representing gameplay of an electronic game from a client device, and automatically send as output game strategy information to assist a player of the electronic game in the gameplay based on the game telemetry information to the client device or a different client device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-implemented method, comprising:
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receiving game telemetry information representing gameplay of an electronic game from a client device; determining whether a player of the electronic game needs assistance in the gameplay based on the game telemetry information; and sending game strategy information to assist the player of the electronic game in the gameplay to the client device or a different client device. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. An article of manufacture comprising a storage medium containing instructions that when executed cause a system to:
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receive game telemetry information representing gameplay of a game; determine whether assistance in the gameplay is needed based on the game telemetry information; and send game strategy information to assist in the gameplay. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30)
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Specification