PROJECTION OF INTERACTIVE GAME ENVIRONMENT
First Claim
1. A method for projecting an interactive game environment image on at least one surface, the method comprising:
- an act of receiving data representing a plurality of virtual objects that are spatially positioned in a virtual game environment space;
an act of projecting an game environment image on a surface in response to the received data, the projected game environment image including a visual representation of at least part of the virtual game environment space, the visualized representation include a visualized representation of at least some of the virtual objects;
an act of detecting user interaction with the visualized representation; and
an act of changing the projected visualized representation in response to the user interaction with the visualized representation.
3 Assignments
0 Petitions
Accused Products
Abstract
The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation.
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Citations
28 Claims
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1. A method for projecting an interactive game environment image on at least one surface, the method comprising:
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an act of receiving data representing a plurality of virtual objects that are spatially positioned in a virtual game environment space; an act of projecting an game environment image on a surface in response to the received data, the projected game environment image including a visual representation of at least part of the virtual game environment space, the visualized representation include a visualized representation of at least some of the virtual objects; an act of detecting user interaction with the visualized representation; and an act of changing the projected visualized representation in response to the user interaction with the visualized representation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer program product comprising one or more computer-readable media having thereon computer-executable instructions that, when executed by one or more processors of a computing system, cause the computing system to perform the following:
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an act of detecting a user interaction with a game environment image that is projected on a substantially horizontal surface, the projected game environment image including a visual representation of at least part of a virtual game environment space in which a plurality of virtual objects are spatially positioned; and an act of changing the projected visualized representation in response to the user interaction with the visualized representation.
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25. A surface-top game environment projection mechanism comprising:
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a projector mechanism that includes an image supply mechanism and at least one projector, the image preparation mechanism configured to supply a game environment image to project in response to received data that represents a plurality of virtual objects that are spatially positioned in a virtual game environment space, the at least one projector configured to project the game environment image supplied by the image supply mechanism, the projected game environment image including a visual representation of at least part of the virtual game environment space, the visualized representation include a visualized representation of at least some of the virtual objects; and a scanning mechanism configured to scan the area projected by the projected game environment image to determine one or more positions of a real interactivity input object. - View Dependent Claims (26, 27, 28)
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Specification