SKILL NORMALIZED HYBRID GAME
First Claim
1. A skill normalized hybrid game, comprising:
- a gambling game comprising a real world engine constructed to provide a randomly generated payout for the gambling game;
an entertainment software engine constructed to execute an entertainment game providing outcomes upon a player'"'"'s skillful execution of the entertainment game, and manage a user interface of the entertainment game;
a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player'"'"'s skillful execution of the entertainment game that trigger the randomly generated payout for the gambling game to the gambling game; and
a skill normalization module constructed to;
receive player performance measurements for at least one player from the game world engine;
assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and
send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game.
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Accused Products
Abstract
Systems and methods in accordance with embodiments of the invention operate a skill normalized hybrid game. One embodiment includes a skill normalized hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player'"'"'s skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and a skill normalization module constructed to: receive player performance measurements for at least one player from the game world engine; assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game.
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Citations
20 Claims
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1. A skill normalized hybrid game, comprising:
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a gambling game comprising a real world engine constructed to provide a randomly generated payout for the gambling game; an entertainment software engine constructed to execute an entertainment game providing outcomes upon a player'"'"'s skillful execution of the entertainment game, and manage a user interface of the entertainment game; a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player'"'"'s skillful execution of the entertainment game that trigger the randomly generated payout for the gambling game to the gambling game; and a skill normalization module constructed to; receive player performance measurements for at least one player from the game world engine; assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 16, 17, 18, 19)
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11. A method of operating a skill normalized hybrid game that comprises an entertainment game constructed to provide outcomes upon a player'"'"'s skillful execution of the entertainment game, the method comprising:
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receiving player performance measurements for at least one player from a game world engine using a skill normalization module, where the game world engine is constructed to communicate gameplay gambling event occurrences based upon a player'"'"'s skillful execution of the entertainment game that trigger the randomly generated payout for the gambling game to a gambling game comprising a real world engine constructed to provide a randomly generated payout for the gambling game; assigning a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine using the skill normalization module; and sending information concerning handicaps to the game world engine using the skill normalization module that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game using the skill normalization module. - View Dependent Claims (12, 13, 14)
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20. A machine readable medium containing processor instructions, where execution of the instructions by a processor causes the processor to perform a process comprising:
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receiving player performance measurements for at least one player from a game world engine that is constructed to communicate gameplay gambling event occurrences based upon a player'"'"'s skillful execution of an entertainment game that trigger a randomly generated payout for a gambling game to a gambling game; assigning a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and sending information concerning handicaps the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game.
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Specification