GAME SYSTEM, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM AND SERVER APPARATUS THEREFOR
First Claim
1. A game system in which processes to be executed in relation to a game by a computer are capable of be sectioned into a plurality of unit processes each of which is selectively executed, the game system comprising:
- a count device adapted and configured to count the number of executions that each of the plurality of unit processes was executed; and
a fee calculation device adapted and configured to calculate, based on a result of count by the count device in a predetermined tally period, a usage fee of the game system in the tally period.
2 Assignments
0 Petitions
Accused Products
Abstract
A game system capable of calculating fees appropriate for a usage state is provided. The game system (1) where a plurality of game machines (2) and a center server (3) are connected via a network (5), and it is possible to divide into plural unit processes, processes to be executed by the center server (3) in relation to a game to be executed at each of the game machines (2), the plural unit processes each being executed selectively upon a requirement from the game machine (2). In the game system (1), provided are a device which counts, for each game machine (2), the number of executions of each unit processes is executed and a device which calculates, based on the count result in a predetermined tally period, a fee for using system (1) in the tally period in a unit of the game machine (2).
99 Citations
10 Claims
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1. A game system in which processes to be executed in relation to a game by a computer are capable of be sectioned into a plurality of unit processes each of which is selectively executed, the game system comprising:
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a count device adapted and configured to count the number of executions that each of the plurality of unit processes was executed; and a fee calculation device adapted and configured to calculate, based on a result of count by the count device in a predetermined tally period, a usage fee of the game system in the tally period. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory computer readable storage medium storing a computer program for game system being applied to a game system in which processes to be executed in relation to a game by a computer are capable of be sectioned into a plurality of unit processes each of which is selectively executed, the computer program making the computer function as:
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a count device adapted and configured to count the number of executions that each of the plurality of unit processes was executed; and a fee calculation device adapted and configured to calculate, based on a result of count by the count device in a predetermined tally period, a usage fee of the game system in the tally period.
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10. A server apparatus for a game system in which processes to be executed in relation to a game by a computer are capable of be sectioned into a plurality of unit processes each of which is selectively executed, the server apparatus comprising:
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a count device adapted and configured to count the number of executions that each of the plurality of unit processes was executed; and a fee calculation device adapted and configured to calculate, based on a result of count by the count device in a predetermined tally period, a usage fee of the game system in the tally period.
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Specification