INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS
First Claim
Patent Images
1. A video game system, comprising:
- a physical object including machine readable information, the physical object including at least one fluorescing portion;
a device having a light source and an interface for reading the machine readable information of the physical object;
a processor for executing instructions relating to game play and for controlling the light source to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to the light.
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Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
46 Citations
41 Claims
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1. A video game system, comprising:
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a physical object including machine readable information, the physical object including at least one fluorescing portion; a device having a light source and an interface for reading the machine readable information of the physical object; a processor for executing instructions relating to game play and for controlling the light source to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to the light. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An interactive video game system comprising:
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a peripheral device with a light source, at least one translucent surface allowing passage of light from the light source, and an interface for receiving information from a toy object; a console, in communication with the peripheral device, the console including a processor configured by program instructions to provide for gameplay and to control the light source of the peripheral device to emit light responsive to gameplay events. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 39, 40, 41)
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17. A computer implemented method for use in providing a video game, comprising:
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receiving information from memory of a toy object using a peripheral device, the information including characteristics of a character in the video game; providing for gameplay based on the information from the memory of the toy object and user inputs; and controlling a light source of the peripheral device to emit a light based on game play events. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
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commanding a peripheral device to obtain information from memory of a toy object; provide for gameplay using the information from the memory of the toy object and user inputs; and controlling a light source of the peripheral device based on game play events, the peripheral device having at least one translucent surface illuminatable by the light source. - View Dependent Claims (25, 26, 27, 28)
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29. A toy object for use with a video game, comprising:
an object at least partially in the form of a figure representative of a game play item, the object including a lower portion including a fluorescing material about at least one surface the object including machine readable memory, the memory including information pertaining to the video game. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38)
Specification