USE OF WIRELESS SIGNAL STRENGTH TO DETERMINE CONNECTION
First Claim
1. A method in a gaming system comprising:
- receiving, via a network interface, detection information indicating a presence of a portable electronic device in a wager-based gaming environment, wherein detection information includes wireless signal data transmitted from the portable electronic device;
determining, using one or more processors, a signal strength from the wireless signal data;
determining, using the one or more processors, whether the signal strength has increased and exceeds a predetermined threshold level; and
upon determining that the signal strength has increased and exceeds the predetermined threshold level, initiating a wireless connection with the portable electronic device.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.
285 Citations
25 Claims
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1. A method in a gaming system comprising:
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receiving, via a network interface, detection information indicating a presence of a portable electronic device in a wager-based gaming environment, wherein detection information includes wireless signal data transmitted from the portable electronic device; determining, using one or more processors, a signal strength from the wireless signal data; determining, using the one or more processors, whether the signal strength has increased and exceeds a predetermined threshold level; and upon determining that the signal strength has increased and exceeds the predetermined threshold level, initiating a wireless connection with the portable electronic device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method in a gaming system comprising:
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detecting, via a network interface, a presence of a portable electronic device in a gaming environment; determining, using one or more processors, an available gaming device; receiving at the gaming device wireless signal data transmitted by the portable electronic device; monitoring, using the one or more processors, a signal strength from the wireless signal data; and initiating a wireless communication link between the gaming device and the portable electronic device upon detecting that the signal strength has increased and exceeds a predetermined threshold level. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method in a gaming system including a server, processor, memory and a network interface, the method comprising:
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receiving at an electronic gaming machine a wireless signal from a portable electronic device; monitoring, using one or more processors, a signal strength of the wireless signal received at the electronic gaming machine; and establishing a wireless communication session between the electronic gaming machine and the portable electronic device if the signal strength has increased and reaches at least a predetermined level. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
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Specification