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GAME SYSTEM

  • US 20130165233A1
  • Filed: 05/30/2012
  • Published: 06/27/2013
  • Est. Priority Date: 12/27/2011
  • Status: Active Grant
First Claim
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1. A game system that is connectable between a client apparatus and a server apparatus by communication, comprising:

  • a game progress controller that controls a progress of a game according to a predetermined game program,wherein the client apparatus includesa game open requester that transmits a game open request to the server apparatus,the server apparatus includesa point storage that stores points retained by a player operating the client apparatus;

    an amenity point storage that stores an amenity point that is given as an amenity to the player;

    a point subtracter that subtracts the points, which are stored in the point storage and retained by the player, when receiving the game open request from the client apparatus;

    a condition determiner that determines whether the game progressed by the game progress controller satisfies a predetermined condition;

    an amenity point reserver that reserves an amenity point by adding a part or all of the points subtracted by the point subtracter to the amenity point stored in the amenity point storage, when the condition determiner determines that the predetermined condition is not satisfied; and

    an amenity point adder that gives an amenity point by adding a part or all of the amenity points stored in the amenity point storage to the point retained by the player operating the client apparatus, when the condition determiner determines that the predetermined condition is satisfied, andthe game progress controller controls the progress of the game in the client apparatus when the server apparatus receives the game open request from the client apparatus.

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