MOBILE WALLET STORE AND SERVICE INJECTION PLATFORM APPARATUSES, METHODS AND SYSTEMS
First Claim
1. A mobile purchasing method comprising:
- receiving from a user device a ticket identifier;
querying a ticket database for an event and an event venue associated with the ticket identifier;
requesting, from a user'"'"'s social network, a list of the user'"'"'s friends that are attending the event;
receiving a list of the user'"'"'s friends that are attending the event from the user'"'"'s social network;
transmitting to the user device a pre-seating product purchase offer and a list of the user'"'"'s friends that are attending the event;
receiving a pre-seating product purchase order;
establishing a virtual fence trigger and associating the trigger with the event venue;
receiving an indication that the user has crossed the virtual fence; and
initiating fulfillment of the pre-seating product purchase order.
2 Assignments
0 Petitions
Accused Products
Abstract
The MOBILE WALLET STORE AND SERVICE INJECTION PLATFORM APPARATUSES, METHODS AND SYSTEMS (“SEWI”) transform user goal, trigger, trigger monitoring and paperless electronic ticket entry inputs via SEWI components into triggered monitoring updates, purchase transaction triggers, and goal resolution outputs. In one implementation, the SEWI obtains a consumer item interest indication including a context of the consumer'"'"'s interest focus. The SEWI ascertains a consumer activity intent assessment from consumer atmospheric activity indicia, wherein the consumer atmospheric activity indicia include a geographic location and the obtained consumer item interest indication. The SEWI determines a dynamic injection virtual wallet component to service the consumer item interest indication, wherein the dynamic injection virtual wallet component may include any of: an augmented reality heads up display overlaying wish list or virtual wallet purchase cart items; a concierge request; and merchant offerings. The SEWI provides the determined dynamic injection virtual wallet component to a consumer'"'"'s virtual wallet for instantiation.
441 Citations
20 Claims
-
1. A mobile purchasing method comprising:
-
receiving from a user device a ticket identifier; querying a ticket database for an event and an event venue associated with the ticket identifier; requesting, from a user'"'"'s social network, a list of the user'"'"'s friends that are attending the event; receiving a list of the user'"'"'s friends that are attending the event from the user'"'"'s social network; transmitting to the user device a pre-seating product purchase offer and a list of the user'"'"'s friends that are attending the event; receiving a pre-seating product purchase order; establishing a virtual fence trigger and associating the trigger with the event venue; receiving an indication that the user has crossed the virtual fence; and initiating fulfillment of the pre-seating product purchase order.
-
-
2. A user established goal and trigger method comprising:
-
receiving from a user device a user activity and purchase goal; querying an activity and purchase goal database to determine an activity and purchase goal trigger template associated with the user activity and purchase goal; populating the activity and purchase goal trigger template with user goal values; generating goal event triggers from the activity and purchase goal trigger template and user goal values; providing the goal event triggers to the user device for instantiation and monitoring of event triggers and reporting of triggered outcomes; storing a user activity and purchase goal record; associating the user activity and purchase goal record with at least one user activity and purchase goal trigger; receiving an indication that the user has completed at least one user activity and purchase goal trigger; and marking the user activity and purchase goal record as complete. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A list based purchase goal method comprising:
-
creating, on a user mobile device, a user purchase list containing at least one item for purchase; determining a location of the user mobile device; determining that at least one merchant is within a proximity to the user mobile device and has at least one item on the user purchase list; requesting a current availability status and inventory level of the at least one item for purchase from the at least one merchant; initiating a purchase transaction for the at least one item for purchase.
-
Specification