Virtual World of Sports Competition Events with Integrated Betting System
First Claim
1. A computer program recorded on computer-readable medium to emulate a non-interactive sports competition virtual world for the purpose of running real-time virtual events to be distributed as content for pari-mutuel, exchange, and fixed-odds betting, the method comprising:
- obtaining characteristics of participants and event factors from a gaming database that have been derived from various sub-systems that may include a breeding system, participant training algorithms, and other related sub-systems;
using computer simulation techniques to create a virtual sporting event wherein the competitors compete against one another to win the event by incorporating participants'"'"' characteristics and event factors that may have stochastic or probabilistically determined values associated with each factor, a complex event generation process that uses optimization algorithms, and decision making processes to simulate the actions of the competitors throughout the event; and
there is no interactive control of any competitor conditions or scenarios by any external players in any of the virtual world, or virtual events therein.
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Accused Products
Abstract
The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors.
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Citations
12 Claims
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1. A computer program recorded on computer-readable medium to emulate a non-interactive sports competition virtual world for the purpose of running real-time virtual events to be distributed as content for pari-mutuel, exchange, and fixed-odds betting, the method comprising:
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obtaining characteristics of participants and event factors from a gaming database that have been derived from various sub-systems that may include a breeding system, participant training algorithms, and other related sub-systems; using computer simulation techniques to create a virtual sporting event wherein the competitors compete against one another to win the event by incorporating participants'"'"' characteristics and event factors that may have stochastic or probabilistically determined values associated with each factor, a complex event generation process that uses optimization algorithms, and decision making processes to simulate the actions of the competitors throughout the event; and there is no interactive control of any competitor conditions or scenarios by any external players in any of the virtual world, or virtual events therein. - View Dependent Claims (3, 5, 7, 9, 11)
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- 2. A method and computer program used for creating a series of real-time, non-interactive virtual sporting events within a virtual world, where a virtual event may be akin to a real event but may be completely computer generated within a computer generated world.
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6. A system method and computer program where a program may be utilized to distribute a plurality of data points through a variety of media channels including:
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information on fixed odds; information regarding the location and time of the event; information regarding the condition of the venue of the event; and information regarding the competitors, including attributes, and historical performance data as well as other relevant publishable data.
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Specification